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Educational Leaders/Affiliates

Оглавление

1 Support and develop curriculums that include kinesthetic applications that meet academic standards.

2 Provide research and create policies backing the implementation of kinesthetic education in all learning environments.

Chapter Summary

 We’ve gone from a society of movers to one that is obsessed with technology usage, social seclusion, poor nutritional selections, and inactivity.

 Technology usage has replaced traditional socialization and family time as the new normal.

 Utilizing active learning strategies can help to meet the following core human needs: certainty/comfort, uncertainty/variety, significance, love and connection, growth, and contribution.

 Balancing movement and technology in the classroom is a teaching method that reinforces the brain–body connection and improves cognitive function and academic performance.

 Current research shows that on average, students who maintain standard physical fitness levels tend to receive higher grade point averages and elevated scores on their standardized tests when compared to students who are not physically fit.

 Using movement to balance the long stretches of sitting that technology can cause will support an optimal learning state for the brain.

 Active learning, balanced with digital resources, is a fun combination that can be individualized to increase attendance and improve student motivation.

 Limiting the length of time students need to hold their attention to traditional and technological tasks is an important consideration in all classrooms and school environments.

The Movement and Technology Balance

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