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A Culture of Extremes

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In 1999 a new book called Extreme Programming Explained by Kent Beck sent shock waves through the IT industry. Agile ideas had been circulating and in use prior to this, but Beck's book somehow pierced corporate IT consciousness. It arguably launched the Agile movement, even though the movement was not called “Agile” yet.

The movement's core thesis was that methodical, phase-based projects were too slow and too ineffective for building software—challenging the approach then used by most large organizations and pretty much every government agency.

The book did not launch Extreme Programming, aka XP, which was first defined in 1996,6 but it was the book that popularized it. Talk about XP could be heard in the halls of every IT shop. It was controversial, but its values strongly resonated: Small teams, working code (rather than documents) as the only real proof of progress, frequent discussions between the customer and the programmers. Out with big, up-front requirements documents that were always incomplete, inconsistent, and incomprehensible; out with big, up-front designs that were usually wrong. Recurring and incremental customer approval instead of contracts that locked everyone in to unvalidated assumptions.

Many of the methods of XP were not new, but they had been outlier methods, and XP put them under a single umbrella. The book strongly asserted that these methods work and are a superior alternative to traditional methods.

It is not that there were no other proposals for how to reshape software development. So-called lightweight methods had been around for a while. Extreme Programming was new in that it threw a grenade into much current thinking by being so radically different and proposing methods that were so extreme—methods such as pair programming (which had been described as early as 1953)7 and Test-Driven Development (which also had some history prior to XP), which turned many assumptions about programming on their head.

Thus, the movement began as a rejection of the predominant existing paradigms. People knew something was wrong with software development as it was being done. Extreme Programming provided an oppositional alternative. It was not so much that people thought XP was great, but they were sure that current practices were not great. XP received a lot of attention and was a radically different approach. Perhaps the attention was not because XP was so much better or radical, as there had been other ideas circulating such as Rapid Application Development, but perhaps XP got attention mostly because the Internet provided a new medium that made rapid awareness possible.

Then in 2001 a group of IT professionals—all men by the way, with most from the United States and a few from Europe—got together over a weekend and hammered out a set of four “values,” which they believed should be the foundation of a new approach to building software. Kent Beck was among them. You can find these four values at AgileManifesto.org . It was largely a rejection of many approaches that had become commonplace, such as detailed plans, passing information by documents, and big all-at-once deliveries.

In the weeks that followed, some of them continued the discussion by email and added 12 principles, which you can also find at the same website.

They called all this the Manifesto for Agile Software Development, and it came to be known colloquially as the Agile Manifesto or just Agile. This “manifesto” took the popular culture baton from XP and other iterative approaches and launched the Agile movement for real.

Extreme Programming had set the tone for what would become the Agile movement, and the tone was to be extreme. In those days, extreme was popular. We had extreme rock climbing, extreme skateboarding, extreme pogo, extreme skiing, and extreme pretty much anything. Extreme was in. People were so tired of the ordinary; everything new had to be extreme. It was a new millennium for crying out loud: everything needed a reset!

And so “extreme” was a necessary aspect of anything new and interesting at that moment in time in the late 1990s—the end of the 20th century.

Since Agile was a rejection of what had become established software development methods, it was inherently a disruptive movement, and in the ethos of the time, it had to be extreme. And so it was that every Agile method that came to be proposed—these are called practices—were of necessity extreme. Otherwise, they were not seen to be consistent with the spirit of being entirely new and disruptive.

It was not the Agile Manifesto that set things in that direction. The Agile Manifesto was clearly about balance and moderation. It makes no absolute statements: every value is couched as a trade-off. For example, the first value reads, “[We have come to value] individuals and interactions over processes and tools.”

It does not say, “Forget process and tools—only pay attention to individuals and interactions.” Instead, it says, consider both, but pay special attention to individuals and interactions.

In other words, the Agile Manifesto advocated judgment and consideration of context. In that sense, it is a sophisticated document and cannot be used well by people who do not have the experience needed to apply judgment.

But the tone had already been set by XP: extreme practices received the most attention and applause, because XP practices were all extreme. For example, XP's recommendation of pair programming, in which two people sit together and write code together, sharing a keyboard, was considered by many programmers to be extreme. Or everyone sitting side by side in a single room, with all walls removed and no privacy—that was pretty extreme, as it had been assumed that people needed privacy to focus, and the big programmer complaint of the 1990s, depicted in so many Dilbert cartoons, was that programmers were no longer being given offices and instead were being sat in cubicles that did not afford enough quiet or privacy. And now here comes XP and says, in effect, You got it all wrong; you need to sit next to each other. That was an extreme swing of the pendulum.

The Scrum framework, which dates in various forms to the 1980s but became reformulated in 1993 and then popularized through its certification regime during the 2000s,8 added more ideas that are arguably extreme. For example, Scrum views everyone on a team as an equal player—no one is acknowledged as having more standing than anyone else (“Scrum recognizes no titles for Development Team members”9), regardless of their experience. That was pretty extreme, since before Agile, programmers in most (not all) organizations had professional levels, such as programmer, senior programmer, architect, etc.

During the first decade of the Agile movement it seemed that new suggested practices were in a competition to be more extreme than the others. We saw the introduction of mob programming, in which rather than two programmers working together as in pair programming, the entire team works together—literally—everyone calling out their thoughts in a single room and sharing a single keyboard.10 Then in 2015 the Agile team room was extended by Facebook to an extreme level when it created its 430,000-square-foot open team room.11

We also saw the growth of conference formats pushing popular Agile practices to the extreme—for example, the Lean Coffee format in which there is no agenda or the “unconference” and Open Space formats in which people vote on topics and join ad hoc conversations. These contrast strongly with a traditional conference or discussion group format, which generally has an agenda and scheduled talks, with informal sessions afterward.

But do extremes work?

Certainly they work for something. There is always some use for any tool. The question is, are the extreme practices advocated by many among the Agile community actually the most effective method for a wide range of situations that commonly occur in organizations? Another question is, do these practices favor certain ways of working at the expense of others so that certain people benefit but others are at a disadvantage? Or, should a thoughtful approach be used, with moderate approaches being the norm and extreme approaches used sparingly and when a particular form of activity is desired for a specific reason?

Since the Agile movement began through advocacy of extremes and was inherently a disruptive movement, it became evangelistic, and dogmatic elements arose. As a result, if one did not embrace the trending favored set of Agile practices, one was at risk of being labeled an “Agile doubter.” That label was brandished readily by many Agile coaches. And so extremes came to be not just something to consider, but the way—and the only way. Agile was now something to accept on faith; as Kurt Cagle had written, it had become a religion.

Agile 2

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