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Delft Design Guide

Perspectives - Models - Approaches - Methods

INTRODUCTION

5 Introduction

7 Foreword

9 Preface

10 Acknowledgements

11 Table of Contents

12 A Guide to the Delft

Design Guide

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PERSPECTIVES

19 Design for Health & Wellbeing

21 Design for Sustainability

23 Design for Behavioural Change

25 Design for Emotion

27 Design for the Majority

29 Culture-Sensitive Design

31 Speculative Design

33 More-Than-Human Design

35 Skilful Co-design

37 Visualising Interactions

39 Design Drawing as a Language

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MODELS

43 Reasoning in design

45 Basic Design Cycle

47 Product Innovation Process

49 Agile Design & Development

51 Integrated Creative Problem Solving

53 Needs and Aspirations for Design & Innovation

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APPROACHES

57 User-Centred Design

59 Social Implication Design

61 Co-design & Co-creation

63 Anthropometric Design

65 Vision in (Product) Design

67 Context Variation by Design

69 Service Design

71 Persuasive Game Design

73 Lean Start-up

75 Material Driven Design

77 Data-Centric Design

79 Design Roadmapping


METHODS: Discover

83 Contextmapping

85 Thing Ethnography

87 Cultural Probes

89 User Observations

91 Interviews

93 Questionnaires

95 Focus Groups

97 Ecodesign Strategy Wheel

99 Ecodesign Checklist

101 Fast Track Life Cycle Analysis

103 SWOT & Search Areas

105 Trend Foresight

107 Brand DNA

109 WWWWWH

111 Design Drawing to Discover

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METHODS: Define

115 Persona

117 Cultura

119 Problem Definition

121 Function Analysis

123 Product Life Cycle

125 List of Requirements

127 Mind Mapping

129 Journey Mapping

131 Product Journey Mapping

133 Project Value Modelling

135 Business Modelling

137 Sustainable Business Modelling

139 Future Visioning

141 Ansoff Growth Matrix

143 Segmentation-Targeting-Positioning

145 VRIO Analysis

147 Porter’s Five Forces

149 Perceptual Map

151 Collage

153 Storyboarding

155 Written Scenario

157 Design Drawing to Define


METHODS: Develop

& Deliver

161 Analogies & Metaphors

163 Biomimicry

165 Synectics

167 Brainstorming & Brainwriting

169 Braindrawing

171 Morphological Chart

173 SCAMPER

175 How-Tos

177 Harris Profile

179 EVR Decision Matrix

181 C-Box

183 vALUe, IR & PMI

185 Datum Method

187 Weighted Objectives

189 Storytelling

191 Usage Analytics

193 Comfort Evaluation

195 PrEmo & Photo-Elicitation

197 Role-Playing

199 Product Usability Evaluation

201 Product Concept Evaluation

203 Cost Price Estimation

205 Prototype Reflection Cards

207 Cinematic Prototyping

209 Design Drawing to Develop

211 Experience Prototyping

213 Wizard of Oz

215 Design Drawing to Deliver

217 3D Physical Models

219 Technical Documentation

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FINALE

222 Index

224 Colophon

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Delft Design Guide -Revised edition

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