Читать книгу Scouting for Girls - Baron Robert Stephenson Smyth Baden-Powell Baden-Powell of Gilwell - Страница 35

Three Deep

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Twenty-four or more players form a circle of pairs with space enough between the players (who stand closely one behind the other, facing the center of the circle) to allow the runners to turn and run in all directions. Two players on the outside of the circle and at a distance from each other begin the game. One of these is called the “tagger,” the other is “It.” She tries to tag “It” before she can secure a place in front of any of the pairs forming the circle. If she succeeds, the player who has been tagged then becomes the “tagger” and the former “tagger” tries to secure a place in front of some pair. But whenever the runner (the player pursued) has succeeded in getting in front of a pair before being tagged, then the hindmost (the last or third in the respective rank) must take to her heels and seek to evade the unsuccessful “tagger,” who now turns her attention to the runner. In trying to evade a tagger the successive player may run in any direction, either left or right, outside the circle, but not pass in front of any one rank to another rank in such a manner as to induce wrong starts. A hindmost player may also form in front of his own rank, making the second player in such rank hindmost or “third.” The play is always directed against the third or last of a rank, two players being the number limited to each place.

(When numbers of players in the beginning are too large the circle may be formed by rows or ranks of threes, instead of twos or pairs.)

Expert players may form several circles and run from circle to circle, two pairs playing simultaneously. The above play may be varied in a number of ways.

Scouting for Girls

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