Читать книгу Card Games For Dummies - Barry Rigal - Страница 23

Winning with high cards or trump

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The concept that the highest card played on a trick wins the trick is a simple one, but it doesn’t do justice to the rules of most games in this book. Each has more complex rules than that. For example, in most games, it isn’t simply the high card that wins the trick; it’s the highest card in the suit led.

My point is that most games (but not all!) state that when a player leads a suit — say, spades — all subsequent players must play spades if they still have one in their hands. This concept is called following suit.

So what happens if you can’t follow suit? Well, here is where the concept of the trump suit comes in. Many of the trick-taking games have a trump suit, which has special powers. You may like to think of this as the “boss” suit, which outranks all the other suits. In games such as Whist, you select the boss suit at random. In other games, such as Euchre, the initial suit is random, but the players have a chance to select another suit if they want to. And in some games, such as Bridge, the choice is entirely up to the players playing individually or acting in a partnership.

So, what do trumps do? Well, if you have no cards in the suit led, you can put a trump on the lead (or trump it). This action is also called ruffing the trick. Consequently, the importance of the trump suit lies in the fact that the smallest trump can beat even the ace of any other suit. So, if a trick doesn’t have any trumps in it, the highest card of the suit led takes the trick; however, if one or more trumps hit the table on a trick, the highest trump takes the trick.

Card Games For Dummies

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