Читать книгу Card Games For Dummies - Barry Rigal - Страница 33

Looking at the layout

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The layout for Accordion is simple. Follow these steps to begin your long journey:

1 Shuffle the deck well, and then turn over the top card in your deck and put it to your left to start your layout.

2 Turn over the next card.If the card is either the same suit (both clubs, for example) or the same rank (both jacks) as the first card, put the second card on top of the first. If you don’t have a match, use the card to start a new pile.

3 Turn over the third card and compare it to the second card.Again, if the suits or ranks of the cards match, put the third card on top of the second card; if not, start a third pile with the third card. You can’t match the third card with the first card. However, when matching cards (of suit or rank) are three cards apart, you can combine them as if the cards were adjacent. In other words, you can build the fourth card on the first one.

4 Continue by going through every card in the deck in this way.I told you it was easy! The game ends after you turn over the last card. To win, you must assemble all the cards into one pile.

Shuffling the deck well is important because you work your way through the deck one card at a time, so you don’t want to make the game too easy by having all the diamonds coming together, for example. That would spoil your sense of achievement, wouldn’t it?

Your initial cards may look like one of the examples in Figure 2-1 after you lay out three cards.


FIGURE 2-1: At the start of Accordion, your cards may fall in this manner.

In the first example, you must create three different piles because the cards are unrelated in rank or suit. In the middle example, you can put the ♦4 on top of the ♦Q (because they share the same suit), leaving you with only two piles. In the bottom example, you can put the ♦7 on top of the ♦Q, which allows you to combine the two 7s, resulting in a single pile.

To see how you can combine cards placed three piles away from each other, look at Figure 2-2.


FIGURE 2-2: You can match cards that are three places away from each other to further your game progress.

After you turn up the ♣Q, you can place it on the ♦Q (because they’re three apart and match in rank) and then put the ♣K on the ♣Q (same suit). The ♥J then moves to the first row.

Laying the cards out in lines of three helps ensure that you properly identify the cards that are three piles apart.

Card Games For Dummies

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