Читать книгу Multiple Preverbs in Ancient Indo-European Languages - Chiara Zanchi - Страница 28

2.3. Describing the meanings and the functions of preverbs 2.3.1. Semantic Roles

Оглавление

In this work, the spatial and non-spatial meanings of Vedic, Homeric Greek, Old Church Slavic, and Old Irish preverbs are described in terms of Semantic Roles (henceforth SRs), that is, roles played by the participants in an event (Kittilä, Västi & Ylikoski 2011: 7). Only when SRs labels are regarded as being too generic, more specific definitions will also be provided.

According to Haspelmath (1997) and Luraghi (2003), SRs are distinguished by their encoding strategies: when a SR is expressed in a specific way that it is not shared with related SRs, it is considered to be independent. Such choice is motivated by the fact that “it would be very difficult to base such a list [of SRs] on semantic criteria alone, because then there would be no way of constraining the possible proliferation of functions” (Haspelmath 1997: 10–11). SRs are also assumed to be organized in prototypical categories (cf. Luraghi 2003). Prototypicality assumes groups of entities to be representative for the categories in question; the “prototype” is the most representative entity for a certain category (Lakoff 1987).1 For example, the features of the prototypical Agent are humanity, causation, intentionality, control, and saliency (Givón 1984: 107; Fillmore 1968: 24–25; Jackendoff 1972: 32; Andrews 1985: 68; Luraghi 2003: 30). However, it is far from clear that an Agent consistently displays all such features, as the following examples illustrate:

Luke ate an apple.

Luke accidentally broke a vase.

Both in (5) and in (6), the Agent is canonically encoded by the subject (Luke), as usually happens in languages in which the nominative case (in the broad sense, cf. Haspelmath 2006) is highly grammaticalized, including Indo-European languages. However, the events described (5) and (6) are different: in (5), Luke intentionally causes a change of state to the apple. In (6), Luke similarly brings about a change of state to the vase; however, the action of breaking is not intentional, as the occurrence of the adverb accidentally shows. Therefore, in (6), Luke is a non-prototypical Agent, in that it lacks the features of intentionality and control.

In ancient Indo-European languages, both spatial and non-spatial relations are expressed by means of morphological cases, preverbs, and adpositions (cf. Luraghi & Narrog 2014: 1–22). Importantly, the relative semantic contributions brought about by cases, preverbs and adpositions in carrying out this function can undergo variation along the diachrony of a certain language (cf. the relevant sections in Chapters 4–7). Notably, such historical developments are consistent with the organization of meanings in prototypical categories proposed by Cognitive Grammar. In addition, Cognitive Grammar offers the insight that metaphor and metonymy are cognitive tools by which human beings can conceptualize non-basic domains in terms of more basic ones such as space (cf. Section 2.1).

In this work, I limit my scope to providing a non-exhaustive catalogue of SR’s and to associating each of them with a prototypical definition. Owing to constraints of time and space, it is not possible to discuss all Vedic, Homeric Greek, Old Chruch Slavic, and Old Irish SRs and their coding strategies here (see Chapters 4–7 and references therein).

 Agent: a prototypical Agent is an entity that performs and causes an action. Furthermore, Agent prototypically exercises a force over another entity (i.e. Patient) and is characterized by intentionality and control (cf. above in this Section; Section 2.3.2.3).

 Patient: prototypically, the SR of the entity that undergoes a change of state or location, performed by an Agent. It is usually coded by the accusative case in nominative-accusative languages. Its typical feature is a high degree of affectedness (cf. Section 2.3.2.3).

 Recipient: this SR is played by an animate entity that receives another entity. It is usually taken by the third argument of some trivalent predicates, typically of verbs of ‘giving’ (transaction verbs).

 Addressee: the SR played by an entity, most frequently a human being, which is the goal of a communication event.

 Experiencer: the SR of the (animate) entity that experiences a physical or a psychological process triggered by another entity or event (Stimulus). The Experiencer is often coded as a subject (cf. Luke in (7)), but occasionally it can also be associated with direct objects, as me in (8).

Luke always gets my jokes.

Luke annoys me to no end.

 Possessor: the SR of the (animate) entity that possesses another entity. In Indo-European languages, possession is expressed by different encoding strategies, including the genitive case, the external possessor construction (Luraghi forthc. a), whether it is in the double accusative case (Luraghi & Zanchi forthc. on Ancient Greek) or in the dative case.2

 Beneficiary: this SR is taken by the (human) entity in favor of whom an action is carried out. A sub-type of Beneficiary is Malefactive, which is the human entity against which an action is performed. Another sub-type of Beneficiary is Substitute, which relies on the idea of replacement: if x acts in y’s behalf, x is conceived as acting in y’s place.

 Cause: the SR of the referent that originates an event. Such referent can be a natural force, an emotion, an abstract notion, another type of inanimate entity, a human being, a state of affairs or an event. Cause expressions are often grounded on Source expressions according to the metaphor CAUSES ARE ORIGINS (Lakoff & Johnson 1980), on Time expressions (an event that precedes another event can be understood as the cause of the subsequent event), and on Area expressions (cf. Area below).

 Purpose: this SR is taken by an entity, often a state of affairs, aimed by the intentional activity of an Agent. Such SR is often expressed through allative markers, or markers of Beneficiary or of Cause.

 Instrument: this SR is prototypically taken by an inanimate and manipulated entity that is used by an Agent to carry out an action. Being an inanimate entity, Instrument differs from Agent in the properties of intentionality and control.

 Comitative: this SR prototypically involves an animate Agent performing an action together with another animate individuated entity, which carries out the same action.

 Location: the SR of an entity (LM) that gives information about the position or the spatial orientation of another entity (TR).

 Goal: the SR of an entity (LM) that individuates a portion of space toward which another entity (TR) moves along a trajectory.

 Source: the SR of an entity (LM) that individuates a portion of space away from which another entity (TR) moves along a trajectory.

 Path: this SR describes the portion of space that a TR covers while performing a motion.

 Time: this SR describes either the temporal placement or the Duration (LM) of a certain event (TR). Notably, the event conceived as a TR appears either to be located within/before/after or to last a given amount of time, conceived as a LM. Time cross-linguistically tends to be conceptualized in terms of space (Haspelmath 1997). These two conceptual domains are mapped by means of the metaphor TIME IS SPACE (Lakoff & Johnson 1980; Claudi & Heine 1986).

 Manner: this SR refers to the way in which an action, a state of affairs, an experience or a process is brought about.

 Area: the SR of the thematic context or field within which an event is seen; it specifies the extent to which the state of affairs denoted by the verb applies.

 Location: the SR of an inanimate LM that gives information about the position or the spatial orientation of another entity or event (TR).

Multiple Preverbs in Ancient Indo-European Languages

Подняться наверх