Читать книгу The Art of Interaction - Ernest Edmonds - Страница 8
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ОглавлениеContents
Acknowledgements
1 Introduction
2 A Little HCI History
2.1 The Name HCI Itself
2.2 From Easy-to-Use to User Experience
2.3 On to Enhancing Creativity
2.4 Towards a New HCI Vocabulary
3 Learning from Interactive Art
3.1 A Little Art History
3.2 Learning from Research in Art
3.3 Practice-based Art Research
3.4 Interactive Art
4 A Personal History
4.1 Interaction and the Computer
4.2 Interaction: From Complex to Simple
4.3 Interaction: From Reaction to Influence
4.4 Long-term Engagement
4.5 Distributed Interaction
4.6 Interaction Engagement and Experience
4.7 Categories of Interaction Revisited
4.8 Revisiting the Example Artworks
4.9 On the Implications for HCI
5 Case Studies and Lessons
5.1 Art, Games, and Play
5.1.1 Lessons
5.2 Art, Beta-testing, and Experience Design
5.2.1 Lessons
5.3 Art, Engagement, and Research
5.3.1 Lessons
5.4 Social Mixed-reality Play Space
5.4.1 Lessons
6 Conclusion: The Next HCI Vocabulary
References
Author’s Biography