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Contents

Acknowledgements

1 Introduction

2 A Little HCI History

2.1 The Name HCI Itself

2.2 From Easy-to-Use to User Experience

2.3 On to Enhancing Creativity

2.4 Towards a New HCI Vocabulary

3 Learning from Interactive Art

3.1 A Little Art History

3.2 Learning from Research in Art

3.3 Practice-based Art Research

3.4 Interactive Art

4 A Personal History

4.1 Interaction and the Computer

4.2 Interaction: From Complex to Simple

4.3 Interaction: From Reaction to Influence

4.4 Long-term Engagement

4.5 Distributed Interaction

4.6 Interaction Engagement and Experience

4.7 Categories of Interaction Revisited

4.8 Revisiting the Example Artworks

4.9 On the Implications for HCI

5 Case Studies and Lessons

5.1 Art, Games, and Play

5.1.1 Lessons

5.2 Art, Beta-testing, and Experience Design

5.2.1 Lessons

5.3 Art, Engagement, and Research

5.3.1 Lessons

5.4 Social Mixed-reality Play Space

5.4.1 Lessons

6 Conclusion: The Next HCI Vocabulary

References

Author’s Biography

The Art of Interaction

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