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CRITERION #1: RECOGNIZE


INTENT: Be aware of the need for change. Recognize that there is an unfavorable variation, problem or symptom.

In my belief, the answer to this question is clearly defined:

5 Strongly Agree

4 Agree

3 Neutral

2 Disagree

1 Strongly Disagree

1. Are employees recognized or rewarded for performance that demonstrates the highest levels of integrity?

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2. What does Games as service success mean to the stakeholders?

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3. Are there any revenue recognition issues?

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4. What training and capacity building actions are needed to implement proposed reforms?

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5. Will Games as service deliverables need to be tested and, if so, by whom?

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6. What are the minority interests and what amount of minority interests can be recognized?

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7. What activities does the governance board need to consider?

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8. Is the quality assurance team identified?

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9. What prevents you from making the changes you know will make you a more effective Games as service leader?

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10. Whom do you really need or want to serve?

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11. What Games as service events should you attend?

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12. How do you identify the kinds of information that you will need?

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13. Who are your key stakeholders who need to sign off?

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14. How are you going to measure success?

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15. When a Games as service manager recognizes a problem, what options are available?

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16. What are the timeframes required to resolve each of the issues/problems?

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17. To what extent does each concerned units management team recognize Games as service as an effective investment?

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18. Are there any specific expectations or concerns about the Games as service team, Games as service itself?

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19. What vendors make products that address the Games as service needs?

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20. For your Games as service project, identify and describe the business environment, is there more than one layer to the business environment?

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21. Would you recognize a threat from the inside?

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22. Does Games as service create potential expectations in other areas that need to be recognized and considered?

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23. Are there regulatory / compliance issues?

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24. What else needs to be measured?

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25. How do you assess your Games as service workforce capability and capacity needs, including skills, competencies, and staffing levels?

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26. What Games as service problem should be solved?

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27. As a sponsor, customer or management, how important is it to meet goals, objectives?

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28. How much are sponsors, customers, partners, stakeholders involved in Games as service? In other words, what are the risks, if Games as service does not deliver successfully?

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29. Do you have/need 24-hour access to key personnel?

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30. Will new equipment/products be required to facilitate Games as service delivery, for example is new software needed?

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31. Where do you need to exercise leadership?

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32. Are your goals realistic? Do you need to redefine your problem? Perhaps the problem has changed or maybe you have reached your goal and need to set a new one?

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33. Do you recognize Games as service achievements?

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34. What is the problem or issue?

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35. Who needs to know about Games as service?

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36. Is it needed?

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37. What creative shifts do you need to take?

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38. Why is this needed?

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39. What needs to stay?

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40. What is the recognized need?

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41. What do you need to start doing?

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42. Looking at each person individually – does every one have the qualities which are needed to work in this group?

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43. Which needs are not included or involved?

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44. Who needs what information?

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45. What is the smallest subset of the problem you can usefully solve?

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46. Can management personnel recognize the monetary benefit of Games as service?

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47. What is the extent or complexity of the Games as service problem?

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48. Are you dealing with any of the same issues today as yesterday? What can you do about this?

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49. What extra resources will you need?

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50. Who else hopes to benefit from it?

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51. Does your organization need more Games as service education?

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52. Are problem definition and motivation clearly presented?

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53. Who should resolve the Games as service issues?

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54. To what extent would your organization benefit from being recognized as a award recipient?

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55. What Games as service capabilities do you need?

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56. What needs to be done?

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57. Which information does the Games as service business case need to include?

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58. Who needs to know?

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59. What Games as service coordination do you need?

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60. Who defines the rules in relation to any given issue?

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61. What are the stakeholder objectives to be achieved with Games as service?

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62. Will it solve real problems?

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63. Where is training needed?

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64. How do you recognize an Games as service objection?

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65. Do you need to avoid or amend any Games as service activities?

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66. Have you identified your Games as service key performance indicators?

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67. Are there Games as service problems defined?

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68. Are employees recognized for desired behaviors?

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69. What information do users need?

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70. How are the Games as service’s objectives aligned to the group’s overall stakeholder strategy?

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71. Consider your own Games as service project, what types of organizational problems do you think might be causing or affecting your problem, based on the work done so far?

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72. What are the expected benefits of Games as service to the stakeholder?

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73. How are training requirements identified?

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74. What is the problem and/or vulnerability?

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75. What would happen if Games as service weren’t done?

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76. Will a response program recognize when a crisis occurs and provide some level of response?

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77. How many trainings, in total, are needed?

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78. What do employees need in the short term?

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79. What is the Games as service problem definition? What do you need to resolve?

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80. Is the need for organizational change recognized?

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81. What resources or support might you need?

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82. What tools and technologies are needed for a custom Games as service project?

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83. Did you miss any major Games as service issues?

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84. Who needs budgets?

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85. Are there recognized Games as service problems?

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86. Is it clear when you think of the day ahead of you what activities and tasks you need to complete?

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87. What are the Games as service resources needed?

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88. Do you know what you need to know about Games as service?

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89. Are controls defined to recognize and contain problems?

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90. What problems are you facing and how do you consider Games as service will circumvent those obstacles?

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91. Think about the people you identified for your Games as service project and the project responsibilities you would assign to them, what kind of training do you think they would need to perform these responsibilities effectively?

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92. How do you identify subcontractor relationships?

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93. How can auditing be a preventative security measure?

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94. What situation(s) led to this Games as service Self Assessment?

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95. What should be considered when identifying available resources, constraints, and deadlines?

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96. Are losses recognized in a timely manner?

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Add up total points for this section: _____ = Total points for this section

Divided by: ______ (number of statements answered) = ______ Average score for this section

Transfer your score to the Games as service Index at the beginning of the Self-Assessment.

Games As Service A Complete Guide - 2020 Edition

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