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VAGUE EVENTS

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The vague event simultaneous engages with space and time. It is open ended and open to change. The event includes both creation and exploration, and makes no division between the development of the subjects and the objects of the event (Barad, 2007; Lenz Taguchi, 2016; Springgay, 2016; Trinh T., 2011). The vague event aims at “simultaneously intervention and invention, responsibility and ethics” (Lenz Taguchi, 2016, p. 53). An event is understood as a disruption that brings other truths into the open, thereby changing traditional frameworks of knowledge (Atkinson, 2017, p. 5). While engaging in a vague event, we specifically look for that which creates meaning by focusing on phenomena rather than objects, while aiming to be fully aware of the transformational intervention that we are part of. “In/determinacy is the surprise, the interruption, by the stranger (within) re-turning unannounced” (Barad, 2014, p. 178). The production of the event is not clear at the outset, and the event needs to be open to whatever appears.

Vague events overlap material technology experiments and education through outdoor workshops and art performance. Our material technology experiments are examples of how material relations are addressed through the experimentation with plurality, sound technology, body, and location. The combination of the laws of physics and the structure of technology enables a fluid relation between human-machine-context, which is often regarded as immaterial entities in interaction (Berglin, 2008).

A vague event includes performance as a twice-behaved behavior and as something which is re-created (Roach, 1995; Schechner, 1985). We note and partly plan our own bodily performance in relation to the environment. The materials involved in a vague event engage in processes of creation and re-creations. This performative practice can lead to new patterns of thoughts and the creation of other experiences, forms, and representations as a “performing exploration” (Eriksson, 2009). A performative re-creation of events cannot be fully anticipated, nor can any performance be performed exactly the same way twice (Phelan, 1993). This means that a vague event can use, and re-use the same materials and set ups and still produce new results when re-created.

Critical Digital Making in Art Education

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