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VAGUE RESEARCH STUDIOS EVENTS AT THE LONGWATER

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Here, three examples of Vague Research Studios (VRS) events are introduced that involve material sound. We have attempted to challenge ourselves by tweaking and fine-tuning some conventional divisions that relate to listening and sounding. For example, not accepting the division between human-machine, and instead, noting and developing other divisions of phenomena. The vague events we have chosen to perform are outdoor events. By moving outdoors, new sets of experiences are possible. Obviously, there is nowhere to plug in for electricity. One must use batteries, solar panels, or generators to run the sound system. There are other new sets of experiences. For instance, in woods one is unlikely to find any tables or chairs; in this case, we must work on the ground. Another aspect of operating outdoors is ←40 | 41→the opportunity to reflect on the materials that have been selected to bring along. There is a responsibility to care and plan for the materials that are brought outdoors and brought back, and to leave no traces.

The vague events here rely on an audio system which allow for plurality and richness of perspectives. By decomposing the technology system into separate components, the relation between phenomena as energy, sound waves, and sound signals can be explored. Following are three examples of how this concept presents opportunities to experiment with sound through material-digital sound, ultimately creating other stories and sensibilities. In the experiments, we explore the components of the sound output—the speaker.

Critical Digital Making in Art Education

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