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3.4.1. Applications in everyday life

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The use of virtual reality for leisure is certainly the most known by the general public. It is used in particular for video games. The arrival of Oculus Rift on the market in 2016, and the falling prices of this type of technology, have made it easier for players to acquire head-mounted displays. They have also prompted video game publishers to offer new products. The games on offer range from free games that come with the head-mounted displays, such as The Lab – which comes with HTC-branded head-mounted displays – to games that are already familiar to gamers on other platforms, such as Fall Out 4.

Virtual reality is also used in the field of art. Some artists paint in virtual reality. Various exhibitions of this type of work have been organized, for example, in the United Kingdom at the Royal Academy in London, or in France as part of the virtual reality exhibition, Laval Virtual. In addition, virtual environments have been developed to introduce the public to artists such as Rembrandt (Meeting Rembrandt: Master of Reality) or Van Gogh (The Night Cafe: A VR Tribute to Vincent Van Gogh).

Tourism offers users the opportunity to visit destinations in immersive virtual environments. For example, they can visit the Lake District National Park in the United Kingdom (tom Dieck et al. 2018) or the Fontanelle Cemetery in Naples (Marasco et al. 2018) in this way.

Digital Transformations in the Challenge of Activity and Work

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