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1.3.2 Policy-Based Method

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In the modern world, the number of potential acts may be very high or unknown. For instance, a robot learning to move on open fields may have millions of potential actions within the space of a minute. In these conditions, estimating Q-values for each action is not practicable. Policy-based approaches learn the policy specific function, without computing a cost function for each action. An illustration of a policy-based algorithm is given by Policy Gradient (Figure 1.5).

Policy Gradient, simplified, works as follows:

1 Requires a condition and gets the probability of some action based on prior experience

2 Chooses the most possible action

3 Reiterates before the end of the game and evaluates the total incentives

4 Using back propagation to change connection weights based on the incentives.


Figure 1.5 Policy based learning.

Artificial Intelligent Techniques for Wireless Communication and Networking

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