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The Fogg Behavior Model
ОглавлениеDr. BJ Fogg is the Stanford University researcher and widely noted behavioral expert who created the Fogg Behavior Model. In the most general of terms, he studied what caused humans to exhibit various behaviors at different times. Although his model is based on the psychology of individuals, it explains many user actions. If you understand the model, you can design consequences that can impact the entire organization.
To read more about the Fogg Behavior Model, see Dr. BJ Fogg’s website (https://behaviormodel.org
). You can find his book, Tiny Habits: The Small Changes That Change Everything (Harvest, 2021) and other resources on his website, as well.
Fogg broke down the expectation of a desired behavior. The components of a probability of a behavior are motivation, ability, and prompts — or B:MAP, the acronym Fogg created. A relationship exists between ability and motivation. If motivation is high, a person will be more inclined to exhibit a behavior, even if the behavior is difficult. The example typically used to illustrate this idea is that of a mother taking heroic actions to save her child.
Conversely, if motivation is low but the task is simple, you’re generally inclined to do it. An example is putting a dish in a dishwasher.
In the case of saving the child and putting the dish in the dishwasher, you have prompts, or indicators that an action needs to be taken. The prompt for the mother taking heroic actions is the child in danger. The prompt for putting a dish in a dishwasher is the plate being in the proximity of the dishwasher. The action line represents the theoretical point where the combination of the motivation, action, and prompt is likely to have an individual take a desired action.
Though the intent of the model is clearly based on individual motivation, you can consider this mapping at a group level to determine the abilities you need to create within the overall organization. Abilities are the skills your awareness program needs to create or encourage so that the users have the requisite knowledge to complete the desired behavior. Likewise, you can create consequences to create perceived motivations across the entire organization. Awareness can also make people aware of the prompts to better trigger the desired behaviors.
For example, food service workers are mandated to wash their hands after using the restroom. This task requires minimal ability, so all that’s required is the appropriate prompt, or nudge (discussed in Chapter 7). The prompt is frequently a sign in the restroom stating that employees are required by law to wash their hands before returning to work. The prompt is simple, and sinks are immediately available. The motivation is a reminder that the workers can be punished for not washing their hands.
Prompts (or nudges) should be placed as close as possible to the spot where a behavior should be exhibited. For example, if you want people to lock their desks or computer monitors when their desks are unattended, put a reminder on their computers or desks — or at the exit to the office/cubicle area.