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Home Recording For Dummies® To view this book's Cheat Sheet, simply go to www.dummies.com and search for “Home Recording For Dummies Cheat Sheet” in the Search box. Table of Contents

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Cover

Title Page

Copyright Page

Introduction About This Book Foolish Assumptions Icons Used in This Book Beyond the Book Where to Go from Here

Part 1: Getting Started with Home Recording Chapter 1: Understanding Home Recording Examining the Anatomy of a Home Studio Getting a Glimpse into the Recording Process Making Sense of Mixing Adding the Final Touches Chapter 2: Getting the Right Gear Determining Your Home Studio Needs Detailing Your Digital Options Computer-Based Digital Recording Systems Studio-in-a-Box Systems Mobile-Device Recording Exploring Sample Setups Chapter 3: Getting Connected: Setting Up Your Studio Understanding Analog Connections Delving into Digital Connections Working Efficiently Optimizing Your Room Chapter 4: Meet the Mixer Meeting the Many Mixers Understanding Mixer Basics Chapter 5: Multitrack Recording Understanding Multitracking Getting Ready to Record Setting a Tempo Map Saving Your Work Sharing Files with Others

Part 2: Working with Microphones Chapter 6: Understanding Microphones Meeting the Many Microphone Types Assessing Your Microphone Needs Deciding How Many Microphones and What Kind Finding the Right Mic for the Situation Partnering Mics with Preamps Considering Compressors Analyzing Some Microphone Accessories Caring for Your Microphones Chapter 7: Taking a Look at Microphone Techniques Singling Out Close Miking Detailing Distant Miking Assessing Ambient Miking Selecting Stereo Miking Creating Miking Combinations Chapter 8: Miking Your Instruments Getting a Great Lead Vocal Sound Getting Good Backup Vocals Examining Electric Guitar Miking Exploring Electric Bass Miking Miking Acoustic Guitars and Similar Instruments Maneuvering Horn Mics Placing Mics for a Piano Setting Up Mics for Strings Digging into Drum Set Miking Getting Your Hands on Hand Drums Perfecting Percussion Miking

Part 3: Recording Live Audio Chapter 9: Getting a Great Source Sound Making Sense of the Signal Chain Setting Optimal Signal Levels Understanding Pre and Post Levels Getting Great Guitar, Bass, and Electronic String Instrument Sounds Creating Killer Keyboard Tracks Recording E-Drums, Drum Machines, and Electronic Percussion Making the Most of Microphones Chapter 10: Recording Audio Performing Your First Take Punching In and Out Exploring Overdubbing Submixing Bouncing Keeping Track of Your Tracks Chapter 11: Understanding Electronic Instruments and MIDI Meeting MIDI Gearing Up for MIDI Chapter 12: Recording Electronic Instruments Using MIDI Synchronizing Your Devices Sequencing Saving Your Data Transferring Data Using MIDI Chapter 13: Working with Loops Understanding Loops and Loop Types Choosing Loop Formats Setting Up Your Session Adding Loops to Your Sessions Editing Loops Creating Loops

Part 4: Editing and Enhancing Your Tracks Chapter 14: Getting into Editing Understanding Digital Editing Finding the Section You Want to Edit Editing to Improve the Sound of a Performance Creating a Performance That Never Happened Discovering Other Ways to Use Editing Chapter 15: Editing MIDI Data Understanding MIDI Windows Editing MIDI Data Editing Program Data Changing Continuous Controller Data Quantizing Your Performance Transposing Your Performance Saving Your Data Transferring Data Using MIDI

Part 5: Mixing and Mastering Your Music Chapter 16: Mixing Basics Understanding Mixing Managing Levels as You Work Getting Started Mixing Your Song Mixing in DAWs Using the Stereo Field Adjusting Levels: Enhancing the Emotion of the Song Tuning Your Ears Chapter 17: Using Equalization Exploring Equalization Dialing-In EQ Equalizing Your Tracks Chapter 18: Digging into Dynamics Processors Connecting Dynamics Processors Introducing Compressors Looking into Limiters Introducing Gates and Expanders Detailing the De-Esser Setting Up Side Chains Chapter 19: Singling Out Signal Processors Routing Your Effects Rolling Out the Reverb Detailing Delay Creating Chorus Effects Making Sense of Microphone Modeling Applying an Amp Simulator Detailing Distortion Effects Selecting Tape Saturation Effects Chapter 20: Automating Your Mix Understanding Automation Accessing Automation Modes Writing Automation Viewing Automation Editing Automation Data Chapter 21: Making Your Mix Submixing Tracks Mixing in-the-Box Using an External Master Deck Chapter 22: Mastering Your Music Demystifying Mastering Getting Ready to Master Paying a Pro or Doing It Yourself Hiring a Professional Mastering Engineer Mastering Your Music Yourself Preparing for Distribution Chapter 23: Creating Your Finished Product Understanding File Formats Putting Your Music on CD Delivering Digital Files Creating MP3 Files Pressing Vinyl

10  Part 6: The Part of Tens Chapter 24: Ten Invaluable Recording Tips Using an Analog Tape Deck Layering Your Drum Beats Decorating Your Room Setting a Tempo Map Listening to Your Mix in Mono Doubling and Tripling Your Tracks Recording Dirty Room Ambience Overdubbing Live Drums Pressing Record, Even during a Rehearsal Leaving the Humanity in Your Tracks Chapter 25: Ten (or So) Ways to Distribute and Promote Music Marketing Yourself Setting Up Your Own Music Website Putting Your Music on a Music Host Site Engaging in Social Media Networking Offering Free Downloads Selling Your Music Digitally Licensing Your Music Podcasting Selling Your CDs Promoting Your Music Connecting with an Email Newsletter

11  Index

12  About the Author

13  Advertisement Page

14  Connect with Dummies

15  End User License Agreement

Home Recording For Dummies

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