Читать книгу Drachenväter: Die Interviews - Konrad Lischka - Страница 24

He wrote a longish post about it and said the main thing that puzzled him, and it goes a little with what you said, is that he didn't find a lot of customer feedback data that indicated which products people loved and which they didn't.

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Right. The idea was if you're a creative at TSR, you go to do good work. Don't worry your pretty little head about how we're selling it or whether it's selling or any of that. Part of it is, the fan base for a role playing game is very committed and deeply invested in the property and the setting. Vanishing worlds like this can be really, really engaging. If anyone ever does say to cancel a particular setting, instead of saying: ‚Well, that's all right. I'll stop buying for a while, but I can keep playing in this world because I still have all the books’, somehow their usual reaction is: ‚Oh, my God. You're killing my baby.’

Drachenväter: Die Interviews

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