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Table of Contents

About the Author

Introduction: The Gamer in All of Us

From Entertainment to Edutainment to Education

Teachers Versus Facilitators

Chapter 1: Finding Good Digital Games—Where to Look

Web Browser–Based Games

Sheppard Software

PBS KIDS Games

Mr. Nussbaum

National Geographic Kids

Poptropica

Funbrain

PrimaryGames

ABCya.com

Arcademic Skill Builders

Games for Change

PowerMyLearning

The Stacks

Facilitate Gaming Experiences With Browser-Based Games

Steam

Gaming Consoles

App Markets: Tablets and Smartphones

The Oregon Trail: American Settler

Angry Birds

VocabularySpellingCity

DragonBox Algebra 5+

Powers of Minus Ten

ThinkerToy: Shapes

Math Duel: 2 Player Math Game

Bridge Constructor

The Most Popular Strategy for Finding Digital Games

Chapter 2: Evaluating and Field Testing Digital Games

Learning With Digital Games: Strategies That Work

Lesson Motivation

Free Play

Baseline to Finish Line

Setting a Mental Stage

Gaming With Anticipation

Teams and Tournaments

A Learning Event

The “Long Experience” of Playing and Learning

Minecraft and MinecraftEdu

The Sandbox and The Sandbox EDU

WoW in School

Lure of the Labyrinth

Chapter 3: Gaming and Instructional Assessment

Summative Assessment

Repetition: Test-Taking Preparation and Review

Formative Assessment

Stealth Assessment

Learning Analytics

Takeaways for Readers

Takeaway 1: Five Educational Super Blogs for Digital Learning

Takeaway 2: Evernote Public Notebook

Takeaway 3: Digital Learning Game Database

Takeaway 4: DLGD Participation

Leveling Up Classrooms

Appendix: Discussion Questions

References and Resources

Using Digital Games as Assessment and Instruction Tools

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