Читать книгу Using Digital Games as Assessment and Instruction Tools - Ryan L Schaaf - Страница 7
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Introduction: The Gamer in All of Us
From Entertainment to Edutainment to Education
Chapter 1: Finding Good Digital Games—Where to Look
Web Browser–Based Games
Sheppard Software
PBS KIDS Games
Mr. Nussbaum
National Geographic Kids
Poptropica
Funbrain
PrimaryGames
ABCya.com
Arcademic Skill Builders
Games for Change
PowerMyLearning
The Stacks
Facilitate Gaming Experiences With Browser-Based Games
Steam
Gaming Consoles
App Markets: Tablets and Smartphones
The Oregon Trail: American Settler
Angry Birds
VocabularySpellingCity
DragonBox Algebra 5+
Powers of Minus Ten
ThinkerToy: Shapes
Math Duel: 2 Player Math Game
Bridge Constructor
The Most Popular Strategy for Finding Digital Games
Chapter 2: Evaluating and Field Testing Digital Games
Learning With Digital Games: Strategies That Work
Lesson Motivation
Free Play
Baseline to Finish Line
Setting a Mental Stage
Gaming With Anticipation
Teams and Tournaments
A Learning Event
The “Long Experience” of Playing and Learning
Minecraft and MinecraftEdu
The Sandbox and The Sandbox EDU
WoW in School
Lure of the Labyrinth
Chapter 3: Gaming and Instructional Assessment
Summative Assessment
Repetition: Test-Taking Preparation and Review
Formative Assessment
Stealth Assessment
Learning Analytics
Takeaways for Readers
Takeaway 1: Five Educational Super Blogs for Digital Learning
Takeaway 2: Evernote Public Notebook
Takeaway 3: Digital Learning Game Database
Takeaway 4: DLGD Participation
Leveling Up Classrooms
Appendix: Discussion Questions
References and Resources