Ultralearning

Ultralearning
Автор книги: id книги: 1879287     Оценка: 0.0     Голосов: 0     Отзывы, комментарии: 0 1239,9 руб.     (12,05$) Читать книгу Купить и скачать книгу Купить бумажную книгу Электронная книга Жанр: Поиск работы, карьера Правообладатель и/или издательство: HarperCollins Дата добавления в каталог КнигаЛит: ISBN: 9780008305727 Скачать фрагмент в формате   fb2   fb2.zip Возрастное ограничение: 0+ Оглавление Отрывок из книги

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Описание книги

Future-proof your career and maximize your competitive advantage by learning the skill necessary to stay relevant, reinvent yourself, and adapt to whatever the workplace throws your way in this essential guide.Faced with tumultuous economic times and rapid technological change, staying ahead in your career depends on continual learning—a lifelong mastery of new ideas, subjects, and skills. If you want to accomplish more and stand apart from everyone else, you need to become an ultralearner.Scott Young incorporates the latest research about the most effective learning methods and the stories of other ultralearners like himself—among them Ben Franklin, Judit Polgar, and Richard Feynman, as well as a host of others, such as little-known modern polymaths like Nigel Richards who won the World Championship of French Scrabble—without knowing French.Young documents the methods he and others have used and shows that, far from being an obscure skill limited to aggressive autodidacts, ultralearning is a powerful tool anyone can use to improve their career, studies, and life. Ultralearning explores this fascinating subculture, shares the nine principles behind every successful ultralearning project, and offers insights into how you can organize and execute a plan to learn anything deeply and quickly, without teachers or budget-busting tuition costs.Whether the goal is to be fluent in a language (or ten languages), earn the equivalent of a college degree in a fraction of the time, or master multiple skills to build a product or business from the ground up, the principles in Ultralearning will guide you to success.

Оглавление

Scott H. Young. Ultralearning

COPYRIGHT

DEDICATION

CONTENTS

FOREWORD

CHAPTER 1. Can You Get an MIT Education Without Going to MIT?

CHAPTER 2. Why Ultralearning Matters

CHAPTER 3. How to Become an Ultralearner

CHAPTER 4. PRINCIPLE 1. Metalearning

CHAPTER 5. PRINCIPLE 2. Focus

CHAPTER 6. PRINCIPLE 3. Directness

CHAPTER 7. PRINCIPLE 4. Drill

CHAPTER 8. PRINCIPLE 5. Retrieval

CHAPTER 9. PRINCIPLE 6. Feedback

CHAPTER 10. PRINCIPLE 7. Retention

CHAPTER 11. PRINCIPLE 8. Intuition

CHAPTER 12. PRINCIPLE 9. Experimentation

CHAPTER 13. Your First Ultralearning Project

CHAPTER 14. An Unconventional Education

APPENDIX. Further Notes on My Ultralearning Projects

FOOTNOTES

NOTES

INDEX

PRAISE FOR ULTRALEARNING

ACKNOWLEDGMENTS

ABOUT THE AUTHOR

ABOUT THE PUBLISHER

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To Zorica

TITLE PAGE

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Eric Barone had just graduated from the University of Washington Tacoma with a degree in computer science when he thought, Now’s my chance. He had decided that he wanted to make his own video games and that now, before he got comfortable in a salaried programming job, was his opportunity to do something about it. He already had his inspiration. He wanted his game to pay homage to Harvest Moon, a charming Japanese series of games in which the player must build a successful farm: grow crops, raise animals, explore the countryside, and form relationships with other villagers. “I loved that game,” he said about his childhood experience with the title. “But it could have been so much better.” He knew that if he didn’t follow through with his own vision, that improved version would never be a reality.

Developing a commercially successful video game isn’t easy. AAA game companies budget hundreds of millions of dollars and employ thousands of people on their top titles. The talent required is similarly broad. Game development requires programming, visual art, musical composition, story writing, game design, and dozens more skills, depending on the genre and style of game developed. The breadth of skills required makes game development much harder for smaller teams than other art forms such as music, writing, or visual arts. Even highly talented independent game developers generally have to collaborate with a few people to span all the skills required. Eric Barone, however, decided to work on his game entirely alone.

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