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Computer Battleship Find-the-square military tactics game

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Milton Bradley (which we’re still not sure wasn’t the name of that comedy alien bloke off Fast Forward) had tried before with a plastic push-peg version of the pen-and-paper grid-based classic. But it was with the addition of flashing LEDs and whistle-boom! sound effects that they hit upon the deluxe, truly sought-after edition.

For some reason as rare as hen’s teeth in your actual Christmas stocking (maybe it was overpriced–we can’t remember), Computer Battleship was memorably marketed (although we suspect that whoever it was that came up with the ‘You’ve sunk my battleship!’ dialogue for those Oxbridgean navy-ponce-themed telly ads wasn’t exactly bordering on genius), seemingly during every commercial break of our childhood.

The set-up? A plastic grid–a Siamese variation on the original analogue cases with flip-top lids–split vertically and separated into two playing areas (grid-squared maps of an unnamed ocean manufactured in the regulation James-Bond-film transparent plastic) plus assorted miniature gunships, boats, aircraft carriers, etc. Batteries, natch, were not included and at any rate would have lasted only until Boxing Day.

There were drawbacks, though. The limitations of the titular computer meant that, far from containing the imagined intricate sensors to automatically locate the position of your fleet, every single occupied square on the board had to be laboriously ‘programmed’ in before a game could start. For both players! The slide-rule-like apparatus had a tendency to be a bit glitchy, too, so unless every input coordinate was millimetre-perfect, your guess at C6 could easily register as D7, throwing your whole strategy out of whack. Plus, the reversal of the board meant that player one’s A1 position was actually player two’s K1 position, and so on, and so complicatedly forth.

See also Up Periscope, Chutes Away, Tank Command

But, for sheer literal bells and whistles, Computer Battleship couldn’t be matched. MB later rechristened the game Electronic Battleship and, later still, it was joined by the less successful refurbished version, Talking Battleship.1 Nevertheless, the original remained a popular staple of end-of-term games days–often, its owner would have to instruct potential opponents to form a queue. The enduring playability did not go unnoticed by BBC bosses, either, who adapted the game for a Richard Stilgoe-fronted children’s programme, Finders Keepers.

1 In the late 1980s, there was another variant called Blow Up Battleship. Instead of calling your guess out loud, you would use a small set of bellows to send a jet of air to your opponent’s fleet and blast away a section of ship.

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