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Grabbing, Scaling, and Rotating

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The three most basic ways of changing an object in a 3D scene are called transformations by mathematicians. In Blender, the terms are a little bit more straightforward:

 Change location using translation.

 Change size using scale.

 Change rotation using orientation.

Rather than use the mathematical terms of translation, scale, and orientation, most Blenderheads use the terms grab, scale, and rotate, respectively. Other programs might use the term move in place of grab or size in place of scale. Whatever you call them, and whatever program you use, these three operations place any object in 3D space at any arbitrary size and with any arbitrary orientation.

Blender For Dummies

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