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1.3 Discussions and Future Scope of Work

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The research focusing on workstation adaptations of rehabilitation robotics is mentioned in [75]. Rehabilitation game was integrated with robotics based on reinforcement learning method and depending on the skills of the player. The difficulty level of the game was increased gradually as per the skills of player [76]. A system was designed for adjusting the difficulty of game based on the score produced by the player [77]. A diagrammatic representation of the difficulty adjustment in games as per the flow model is provided with the help of Figure 1.3.

The works carried out then in Europe on rehabilitation robotics were summarized, and historical aspects and EU’s different funded and active projects were also summarized [78]. The projects that were carried out on rehabilitation robotics in North America were described, and they were judged as success or failure [79]. A summary of the project carried out jointly by VA and Stanford University was examined, and all the pros and cons of the project were listed [80]. Table 1.4 showcases a list of certain areas that have the potential future scope as well.


Figure 1.3 The difficulty adjustment in games according to the flow model.

Table 1.4 List of some works done in areas with potential future.

Ref. number Area of rehabilitation robotics explored Remarks
[14] Gentle/G system for patients with brain injury The design, control, and application of an experimental setup were presented for the rehabilitation. The robot had six active and three passive degrees of freedom.
[24] Virtual Gait Rehabilitation Robotics (ViGRR) A novel concept for rehabilitation robotics; its insights were based on ViGRR and did not require any therapist.
[33] VR in rehabilitation robotics Approaches made to cure neurologically disordered patients, and the importance of exercises by clinical robots was presented.
[41] Mechatronic rehabilitation robotics A systems approach, mobility sensors, cost/benefit ratio, and softness were discussed. The importance of softness was also discussed and was considered as an important factor.
[65] Robotic-assisted therapy Active Learning Program for Stroke (ALPS) was designed, and testing was done on patients for a while and was found successful in extending cognitive strategies.
[66] Socially assistive robotics (SAR) SAR was tested, and kinematic and temporal features related to fatigue were determined. The test was done for a sit-to-stand test and concluded that three kinematic features had a relation with fatigue.
[71] Support vector machine (SVM) The feasibility of SVM for the identification of the locomotion from sEMG signals produced by the muscles for rehabilitation robotics was calculated.

Application of virtual reality, SVMs, etc. still requires innovative thinking and ingenuity. Robots with multiple degrees of freedom and robotic-assisted therapy have constantly been a subject of research. The readers interested in pursuing this field could consider the above topics for their study.

Intelligent Systems for Rehabilitation Engineering

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