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Summary

Оглавление

Today’s closed‐loop combat simulations are useful for assessing the goodness of adding capability to a formation through use of scientific method‐like process for comparison. They cannot predict future outcomes of battle. They are tremendously more complex than chess or Go. The complex decision calculus a battlefield commander goes through that results in forces maneuvering and attacking is greatly simplified to IF‐THEN types of decisions. In summary, closed‐loop combat simulations are good at comparing different force options given the assumptions and simplifications are known and acceptable.

Simulation and Wargaming

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