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Victory Conditions

Оглавление

A chess game ends when a player’s king is in check and under attack by the opponent and cannot move to a space where it is safe from attack on the next move. In ground combat, victory conditions are highly dependent on the objectives of the combatants. Each side may have a “breakpoint” designated, that is, lose no more than x percent of your force executing this mission. Usually an attacker has a goal that either has to do with seizing terrain or destroying an enemy formation. A defender may have the goal of retaining the terrain it defends, inflicting a certain amount of damage to the attacker before yielding the terrain, or delaying the attacker for a length of time before yielding the terrain. Note that the objectives of attacker and defender may both be met (seize terrain and inflict a certain amount of damage before yielding terrain).

Simulation and Wargaming

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