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Entity Simulations

Оглавление

In an entity simulation where individual combatants (systems or personnel) are engaging, each entity is assigned to travel from a starting position, via a series of waypoints, to a destination that it will reach if it survives. If the entity detects an adversary’s entity, and current rules of engagement (ROE) permit, it will fire at that entity. An algorithm will then assess the probability that the entity hit the adversary’s entity (P(hit)), and if it did hit, the amount of damage the hit inflicted (P(kill/hit)) where “kills” are typically categorized as “catastrophic,” “mobility,” “firepower,” or “mobility and firepower.”

Simulation and Wargaming

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