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I.2 Philosophy
ОглавлениеThe chapters ahead bring us into the interesting world of threshold logic, fuzzy logic, and perceptrons. Welcome. The approach and views on solving engineering problems presented in this work reflect things that I have learned throughout my career. Yours will probably be a bit different, particularly as you learn and develop your skills and as the technology evolves. My approach has been augmented by the views and approaches of many very creative engineers, scientists, mathematicians, and philosophers dating back centuries.
We see here the two main themes that will be interwoven through each of the chapters ahead. With each new design, our first look should be from the outside. What are we designing? How will people use it – what is its behavior? What effect will it have on its operating environment – what are the outputs? What will be the effect of its operating environment on it – what are its inputs? How well do we have to do the job – what are the constraints?
We want to look at the high‐level details first and then go on to the lower. We can borrow the idea of the public interface (an outside view) to our system from our colleagues working on object‐centered designs. Our first view should be of the public interface to our system – we should view it from the outside and then move to the details inside.