Читать книгу Drachenväter: Die Interviews - Konrad Lischka - Страница 20
That was a very good product. Maybe it was a marketing problem or something, because I remember those boxes.
ОглавлениеI know. I don't know if it was they were spending too much on printing, if it was badly managed, if the finance and the bookkeeping was too slow and it wasn't clear when we had a hit or didn't have a hit. It's clear that TSR spread its efforts very thin. The other thing, of course, that killed it indirectly is: a lot of people who were the natural audience for role playing games went to „Magic“ and card games. Which was great for the hobby stores and fantasy gaming generally and in just bringing people into the world of somewhat geeky games, but it wasn't particularly good for role playing.