Читать книгу Game Designer’s Diary. How to start publishing instead of dreaming. For 3 game design documentation - Maxim Pechorin - Страница 16

Game Designer’s Diary
Time for a good story

Оглавление

“Story gives you escapism and reflection. It leaves you with something, in exchange for the time investment. Maybe it gives you a way to reflect on your own life and the relationships you have in it (like the way Life Is Strange does) or makes you rethink your place in a sometimes terrifyingly large world (see Mass Effect). Sometimes both.”

Eric Smith, author, literary agent, and co-founder of Geekadelphia

Protagonist. Your main best hero

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Antagonist. YOUR evil enemy

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A plot set-up

Viggo Tarasov: Why did you hit my son?

Aurelio: Because he stole John Wick’s car and killed his dog.

Viggo Tarasov: Oh.

John Wick (movie by David Leitch, Chad Stahelski)

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Endgame

Happy end or I’ll be back?


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Game Designer’s Diary. How to start publishing instead of dreaming. For 3 game design documentation

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