Читать книгу Game Designer’s Diary. How to start publishing instead of dreaming. For 3 game design documentation - Maxim Pechorin - Страница 9

Game Designer’s Diary
Structorise your thoughts
Did your game need currency?

Оглавление

Hard, soft? Experience can be currency too.

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Game Designer’s Diary. How to start publishing instead of dreaming. For 3 game design documentation

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