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OUR PRINCIPLES OF AGILE UX & DEVELOPMENT

END USERS FIRST

Scrum is not about the team. It is not about the client. It is not even about the product. It is about being relevant to the end-users.

FREEDOM vs. COMMITMENT

Scrum offers freedom in exchange for commitment. This goes for the organization, the team members, and the client. Welcome change — but also, kill the monster while it’s small.

ELIMINATE WASTE

Direct and ad-hoc communication replaces the costly overhead of time spent on meetings, documentation, and reworkings. Prioritization eliminates the incorporation of waste into the product itself.

SELF-PROPELLED TEAM

No. A team doesn’t actually have to manage and organize itself — as long as it’s open, energetic, and self-motivated, and you don’t have to drag it around wherever it needs to go.

TIMEBOX EVERYTHING

As in real life, we always want more, and we can’t always have it. Timeboxing prevents us from dwelling in dreams: the clock ticks, and the team moves on.

SHIPPABLE PRODUCT

Any Sprint result should be a product or product part that’s ready-to-deploy —with no fake copy, no blocking issues, no black boxes or white spaces.

Get Agile

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