Читать книгу Get Agile - Pieter Jongerius - Страница 6
ОглавлениеContents
1. | Introduction |
2. | What, why, when |
2.1 | It all began with waterfall |
2.2 | What is Agile? |
2.3 | What is Scrum? |
2.4 | When to Scrum |
2.5 | When not to Scrum |
3. | How to set up a project |
3.1 | A project is made up of sprints |
3.2 | Sprint setup |
3.3 | Flexible scope |
3.4 | How many sprints do you need? |
3.5 | Building a Scrum team |
3.6 | One room for all |
3.7 | Pigs and chickens |
4. | Sprint 0 |
4.1 | Strategic intake & research |
4.2 | Product statement |
4.3 | Design Concept |
4.4 | Technical solution outline |
4.5 | Product backlog |
4.6 | Definition of Done |
4.7 | Sprint 1: scope estimate |
4.8 | Sprint goal |
4.9 | Practical agreements |
4.10 | Setting up the Scrum room |
4.11 | Phew! |
5. | Go sprint! |
5.1 | Sprint planning |
5.2 | Daily standup |
5.3 | Daily reviews |
5.4 | Backlog grooming |
5.5 | Sprint demo |
5.6 | Retrospective |
5.7 | Final retrospective |
6. | Sprinting secrets |
6.1 | Integrating UX and development |
6.2 | Advanced deliverables |
6.3 | Quality is flexible, honest! |
6.4 | Maintaining creativity |
6.5 | Integrating user centered design (UCD) |
6.6 | Documentation |
6.7 | Dealing with clients |
6.8 | Dealing with the agency |
7. | Troubleshooting |
7.1 | People |
7.2 | Process |
7.3 | Product |
8. | Meet the team |
Scrum Master | |
Scrum Master | |
Product owner | |
Strategist | |
Interaction designer | |
Visual designer | |
Web developer | |
Project manager |