Читать книгу Get Agile - Pieter Jongerius - Страница 6

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Contents

Preface

1. Introduction
2. What, why, when
2.1 It all began with waterfall
2.2 What is Agile?
2.3 What is Scrum?
2.4 When to Scrum
2.5 When not to Scrum
3. How to set up a project
3.1 A project is made up of sprints
3.2 Sprint setup
3.3 Flexible scope
3.4 How many sprints do you need?
3.5 Building a Scrum team
3.6 One room for all
3.7 Pigs and chickens
4. Sprint 0
4.1 Strategic intake & research
4.2 Product statement
4.3 Design Concept
4.4 Technical solution outline
4.5 Product backlog
4.6 Definition of Done
4.7 Sprint 1: scope estimate
4.8 Sprint goal
4.9 Practical agreements
4.10 Setting up the Scrum room
4.11 Phew!
5. Go sprint!
5.1 Sprint planning
5.2 Daily standup
5.3 Daily reviews
5.4 Backlog grooming
5.5 Sprint demo
5.6 Retrospective
5.7 Final retrospective
6. Sprinting secrets
6.1 Integrating UX and development
6.2 Advanced deliverables
6.3 Quality is flexible, honest!
6.4 Maintaining creativity
6.5 Integrating user centered design (UCD)
6.6 Documentation
6.7 Dealing with clients
6.8 Dealing with the agency
7. Troubleshooting
7.1 People
7.2 Process
7.3 Product
8. Meet the team
Scrum Master
Scrum Master
Product owner
Strategist
Interaction designer
Visual designer
Web developer
Project manager

Glossary

Get Agile

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