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ОглавлениеContents
Preface
| 1. | Introduction |
| 2. | What, why, when |
| 2.1 | It all began with waterfall |
| 2.2 | What is Agile? |
| 2.3 | What is Scrum? |
| 2.4 | When to Scrum |
| 2.5 | When not to Scrum |
| 3. | How to set up a project |
| 3.1 | A project is made up of sprints |
| 3.2 | Sprint setup |
| 3.3 | Flexible scope |
| 3.4 | How many sprints do you need? |
| 3.5 | Building a Scrum team |
| 3.6 | One room for all |
| 3.7 | Pigs and chickens |
| 4. | Sprint 0 |
| 4.1 | Strategic intake & research |
| 4.2 | Product statement |
| 4.3 | Design Concept |
| 4.4 | Technical solution outline |
| 4.5 | Product backlog |
| 4.6 | Definition of Done |
| 4.7 | Sprint 1: scope estimate |
| 4.8 | Sprint goal |
| 4.9 | Practical agreements |
| 4.10 | Setting up the Scrum room |
| 4.11 | Phew! |
| 5. | Go sprint! |
| 5.1 | Sprint planning |
| 5.2 | Daily standup |
| 5.3 | Daily reviews |
| 5.4 | Backlog grooming |
| 5.5 | Sprint demo |
| 5.6 | Retrospective |
| 5.7 | Final retrospective |
| 6. | Sprinting secrets |
| 6.1 | Integrating UX and development |
| 6.2 | Advanced deliverables |
| 6.3 | Quality is flexible, honest! |
| 6.4 | Maintaining creativity |
| 6.5 | Integrating user centered design (UCD) |
| 6.6 | Documentation |
| 6.7 | Dealing with clients |
| 6.8 | Dealing with the agency |
| 7. | Troubleshooting |
| 7.1 | People |
| 7.2 | Process |
| 7.3 | Product |
| 8. | Meet the team |
| Scrum Master | |
| Scrum Master | |
| Product owner | |
| Strategist | |
| Interaction designer | |
| Visual designer | |
| Web developer | |
| Project manager |
Glossary