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Black Box Atomic mass

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Way before Nintendo DS Brain Training and Carol Bloody Vorderman jumping on the Sudoku express, we already obsessed about our IQs. There was always a smart-arsed kid who’d decided to enrol into that original smug-bastards club, MENSA, and would parade his or her certificated ‘intelligence quotient’ of 160 or whatever around the classroom.1 Strangely, rather than resulting in a beating for the boffin, this would actually instigate a school-wide outbreak of competitive puzzle-testing and problem-solving as each pupil sought to out-IQ his or her peers.

While the juniors struggled with such 2D conundrums as spotting the odd one out in a list of prime numbers or reorienting dice from the sides you could see, seniors graduated to proper spatial-awareness posers and brainteasers of the Who was two to the left of the person three to the right of the queen next to the seven of clubs?’ variety. Oh yes, The Krypton Factor had a lot to answer for.

All of which must have alerted the really big brains at the country’s centres of higher learning who–let’s face it–were slouching about in the refectory waiting to appear on University Challenge and wishing someone would hurry up and invent computers so they could practice their FORTRAN and COBOL. Weren’t they?

See also Mastermind, Rubik’s Cube, Dungeons & Dragons

Well, one such affable graduate was Eric Solomon, already knee-deep in diplomas and employed in civil and structural engineering but, vitally, with a bit of atomic-research work experience under his belt. His game invention, Black Box,2 required players to ‘fire’ X-rays into a darkened vessel in order to determine the positions of ‘atoms’ positioned by an opponent. Hellishly complicated rules governing the behaviour of these beams and their direction apparently revealed the hidden squares, but it was all carried out with coloured pawns and ball-bearings, of course.

Solomon’s other games rejoiced in such fashionably abstract names as Entropy, Hexagrams, Thoughtwaves and, erm, Billabong. Each was clearly intended to be played with a furrowed brow and semi-religious solemnity (except, perhaps, Billabong, which possibly required a corked hat). Widely pirated since (particularly by jealous FORTRAN and COBOL programmers), Black Box’s most recognisable successor is probably the Minesweeper game on your work PC.

1 A hugely impressive score for a teenager–right up there with Sir Jimmy Saville and Lisa Simpson.

2 The game acquired its name not from the flight recorder of a jumbo jet but from a term used by scientists to describe an object or system that operates in an unknown way Although can it be merely coincidence that those Who knows the secret of the Black Magic box?’ Rowntree’s choccie ads were on a lot in the 70s? They should bring those back.

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