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Business and Technical Considerations

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The game will be deployed on Google Kubernetes Engine (GKE) using a global load balancer along with a multiregion Cloud Spanner cluster. Some existing games that were migrated to Google Cloud are running on virtual machines although they will be eventually migrated to GKE. Popular legacy games are isolated in their own projects in the resource hierarchy while those with less traffic have been consolidated into one project.

Business sponsors of the game want to support multiple gaming devices in multiple geographic regions in a way that scales to meet demand. Server-side GPU processing will be used to render graphics that can be used on multiple platforms. Latency and costs should be minimized, and the company prefers to use managed services and pooled resources.

Structured game activity logs should be stored for analysis in the future. Mountkirk Games will be making frequent changes and want to be able to rapidly deploy new features and bug fixes.

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