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Architecture Considerations

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Mountkirk Games has completed a migration to Google Cloud using a lift-and-shift approach. Legacy games will eventually be migrated from VMs to GKE, but the new game is a higher priority.

The new game will support multiple device platforms, so some processing, like rendering graphics, will be done on the server side to ensure consistency in graphics processing and minimizing the load on players' devices. To minimize latency, plan for global load balancing and multiregion deployment of services in GKE.

Cloud Logging can ingest custom log data, so it should be used to collect game activity logs. Since Cloud Logging stores logs for only 30 days, you will likely need to create a log sink to store the data in Cloud Storage or BigQuery. Since the logs are structured and you will be analyzing the logs, storing them in BigQuery is a good option. At the time of writing, in North America the cost of active storage in BigQuery is about the same as the cost of Standard Storage in Cloud Storage. The cost of BigQuery's Long-term Storage is also about the same as Nearline Storage in Cloud Storage. Prices vary by region and may vary over time.

Google Cloud Certified Professional Cloud Architect Study Guide

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