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Falling Action or Denouement

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Have you ever listened in frustration to someone having a conversation on her mobile phone? If you had to listen to the entire conversation in person, with both participants audible, it wouldn’t be nearly as frustrating. You could probably tune the conversation out or listen and just not care. It turns out that the main reason why these conversations are so frustrating is that your brain naturally wants to complete the conversation. Just hearing half triggers an automatic, unsatisfying response that leads to frustration. Researchers call this phenomenon a halfalogue: half of a conversation that your brain naturally and uncontrollably tries to complete.1

Humans, it turns out, need closure. Stories, likewise, need closure so that humans can feel closure.

Imagine if The Wizard of Oz ended after Dorothy had defeated the wicked witch. Goal met. The end. You’d be frustrated. Your brain would jump into overdrive as you wondered what then? What about Kansas? Your mind would jump full circle as you started to remember the exposition of the story and wanted to know not just how evil was defeated, but how the story ended. What happened to Dorothy after she defeated the witch? For this reason, stories need not just to resolve their conflict and show characters meeting their goals, but also to have a fancy ending called a denouement, a word derived from the French meaning “to unknot.” This is the part of the story when the conflict is resolved and the action starts slowing down in pace and excitement toward the closing scene. It’s how everything in the story gets wrapped up.

The line between the climax/resolution, falling action, and ending can be blurry and happen so quickly that it’s hard to discern the difference between one and another. What matters is that the climax is exciting, and it resolves the major conflict or problem—the falling action leads to closure. In Back to the Future, Marty McFly goes home (see Figure 2.9). This is the falling action for many adventure tales: the hero goes home.

Tension releases. Ah…all is good in the world.

And…it’s important that home is better than when the story started and where the character left it. In this case, it’s much better. Marty’s parents are successful. Biff is his family’s servant. Marty got the truck he always wanted. Not bad.

Ideally, the falling action or denouement should happen as quickly as possible. As much as humans need closure, they’re also impatient beings. Once the action has died down, there is only so much that can keep your attention. Just because you want closure, doesn’t mean it needs to be dragged out with a 10-minute long ticker-tape parade. (I’m looking at you, George Lucas.)

FIGURE 2.9 After his adventure through time, Marty lands back home in his present-day Hill Valley.

The User's Journey

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