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1 Introduction

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Even though this paper deals with the analysis and synthesis of image textures, its primary goal is not to provide new algorithms for seamless texture synthesis used by rendering engines. However, a lot of the involved knowledge is gained from the relevant works (e.g. Szeliski 2011) in the field of computer graphics (CG), where these topics are profoundly described. The goal is rather to investigate in tools that can help architects in the design process. Architects and designers always used to work with references, with examining different answers to similar questions. How can the computer learn and help us learn from these references, available in a tremendous abundance and growing?

Rethinking Prototyping

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