Читать книгу Mathematical Basics of Motion and Deformation in Computer Graphics - Ken Anjyo - Страница 3

Оглавление

Synthesis Lectures on Visual Computing

Computer Graphics, Animation, ComputationalPhotography, and Imaging

Editor

Brian A. Barsky, University of California, Berkeley

This series presents lectures on research and development in visual computing for an audience of professional developers, researchers, and advanced students. Topics of interest include computational photography, animation, visualization, special effects, game design, image techniques, computational geometry, modeling, rendering, and others of interest to the visual computing system developer or researcher.

Mathematical Basics of Motion and Deformation in Computer Graphics: Second Edition

Ken Anjyo and Hiroyuki Ochiai

2017

Digital Heritage Reconstruction Using Super-resolution and Inpainting

Milind G. Padalkar, Manjunath V. Joshi, and Nilay L. Khatri

2016

Geometric Continuity of Curves and Surfaces

Przemyslaw Kiciak

2016

Heterogeneous Spatial Data: Fusion, Modeling, and Analysis for GIS Applications

Giuseppe Patanè and Michela Spagnuolo

2016

Geometric and Discrete Path Planning for Interactive Virtual Worlds

Marcelo Kallmann and Mubbasir Kapadia

2016

An Introduction to Verification of Visualization Techniques

Tiago Etiene, Robert M. Kirby, and Cláudio T. Silva

2015

Virtual Crowds: Steps Toward Behavioral Realism

Mubbasir Kapadia, Nuria Pelechano, Jan Allbeck, and Norm Badler

2015

Finite Element Method Simulation of 3D Deformable Solids

Eftychios Sifakis and Jernej Barbic

2015

Efficient Quadrature Rules for Illumination Integrals: From Quasi Monte Carlo to Bayesian Monte Carlo

Ricardo Marques, Christian Bouville, Luís Paulo Santos, and Kadi Bouatouch

2015

Numerical Methods for Linear Complementarity Problems in Physics-Based Animation

Sarah Niebe and Kenny Erleben

2015

Mathematical Basics of Motion and Deformation in Computer Graphics

Ken Anjyo and Hiroyuki Ochiai

2014

Mathematical Tools for Shape Analysis and Description

Silvia Biasotti, Bianca Falcidieno, Daniela Giorgi, and Michela Spagnuolo

2014

Information Theory Tools for Image Processing

Miquel Feixas, Anton Bardera, Jaume Rigau, Qing Xu, and Mateu Sbert

2014

Gazing at Games: An Introduction to Eye Tracking Control

Veronica Sundstedt

2012

Rethinking Quaternions

Ron Goldman

2010

Information Theory Tools for Computer Graphics

Mateu Sbert, Miquel Feixas, Jaume Rigau, Miguel Chover, and Ivan Viola

2009

Introductory Tiling Theory for Computer Graphics

Craig S. Kaplan

2009

Practical Global Illumination with Irradiance Caching

Jaroslav Krivanek and Pascal Gautron

2009

Wang Tiles in Computer Graphics

Ares Lagae

2009

Virtual Crowds: Methods, Simulation, and Control

Nuria Pelechano, Jan M. Allbeck, and Norman I. Badler

2008

Interactive Shape Design

Marie-Paule Cani, Takeo Igarashi, and Geoff Wyvill

2008

Real-Time Massive Model Rendering

Sung-eui Yoon, Enrico Gobbetti, David Kasik, and Dinesh Manocha

2008

High Dynamic Range Video

Karol Myszkowski, Rafal Mantiuk, and Grzegorz Krawczyk

2008

GPU-Based Techniques for Global Illumination Effects

László Szirmay-Kalos, László Szécsi, and Mateu Sbert

2008

High Dynamic Range Image Reconstruction

Asla M. Sá, Paulo Cezar Carvalho, and Luiz Velho

2008

High Fidelity Haptic Rendering

Miguel A. Otaduy and Ming C. Lin

2006

A Blossoming Development of Splines

Stephen Mann

2006

Mathematical Basics of Motion and Deformation in Computer Graphics

Подняться наверх