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Contents

Preface

Preface to the Second Edition

Symbols and Notations

1 Introduction

2 Rigid Transformation

2.1 2D Translation

2.2 2D Rotation

2.3 2D Rigid Transformation

2.4 2D Reflection

2.5 3D Rotation: Axis-angle

2.6 3D Rotation: Euler Angle

2.7 3D Rotation: Quaternion

2.8 Dual Quaternion

2.9 Using Complex Numbers

2.10 Dual Complex Numbers

2.11 Homogeneous Expression of Rigid Transformations

3 Affine Transformation

3.1 Several Classes of Transformations

3.2 Semidirect Product

3.3 Decomposition of the Set of Matrices

3.3.1 Polar Decomposition

3.3.2 Diagonalization of Positive Definite Symmetric Matrix

3.3.3 Singular Value Decomposition (SVD)

4 Exponential and Logarithm of Matrices

4.1 Definitions and Basic Properties

4.2 Lie Algebra

4.3 Exponential Map from Lie Algebra

4.4 Another Definition of Lie Algebra

4.5 Lie Algebra and Decomposition

4.6 Loss of Continuity: Singularities of the Exponential Map

4.7 The Field of Blending

5 2D Affine Transformation between Two Triangles

5.1 Triangles and an Affine Transformation

5.2 Comparison of Three Interpolation Methods

6 Global 2D Shape Interpolation

6.1 Local to Global

6.2 Formulation

6.3 Error Function for Global Interpolation

6.4 Examples of Local Error Functions

6.5 Examples of Constraint Functions

7 Parametrizing 3D Positive Affine Transformations

7.1 The Parametrization Map and its Inverse

7.2 Deformer Applications

7.3 Integrating with Poisson Mesh Editing

7.3.1 The Poisson Edits

7.3.2 Harmonic Guidance

7.3.3 The Parametrization Map for Poisson Mesh Editing

8 Further Readings

A Formula Derivation

A.1 Several Versions of Rodrigues Formula

A.2 Rodrigues Type Formula for Motion Group

A.3 Proof of the Energy Formula

Bibliography

Authors’ Biographies

Mathematical Basics of Motion and Deformation in Computer Graphics

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