Читать книгу Immersive Technologies to Accelerate Innovation - Simon Richir - Страница 2

Table of Contents

Оглавление

Cover

Title Page

Copyright

Foreword

Acknowledgments

Preface

Introduction

1 Innovation Management: Issues and Key Points for a Vital and Strategic Process 1.1. A question of survival 1.2. The blue ocean strategy 1.3. Open innovation 1.4. Technical and human issues from ideation to design

2 Creativity and Cognition: Factors and Biasesof Mental Processes Involved in Creative Activities 2.1. The creativity process 2.2. The factors of individual creativity 2.3. Creativity and personality 2.4. The factors of organizational creativity 2.5. Cognitive biases and creativity

10  3 Physical and Virtual Environments and their Influence on Creativity 3.1. Physical environment of creation 3.2. Virtual creation environment

11  4 User-Centered Innovation Methods: Design Thinking, Double Diamond, Lean UX and Time to Concept 4.1. Design Thinking 4.2. The Double Diamond 4.3. Lean UX 4.4. The Time to Concept method

12  5 Some Creative Problem-Solving Methods: TRIZ, C-K, CPS, Design Sprint 5.1. The TRIZ method 5.2. The C-K theory 5.3. Creative Problem Solving 5.4. Design Sprint 5.5. Lateral thinking 5.6. Synectics 5.7. Detour techniques 5.8. Discovery matrices

13  6 All-Terrain Ideation Techniques: Brainstorming, Brainwriting, Brainsketching, Bodystorming and Immersive-Storming 6.1. Brainstorming 6.2. Brainwriting 6.3. Brainsketching 6.4. Bodystorming 6.5. Immersive-storming

14  7 Immersive Tools for Every Innovative Situation 7.1. Design in virtual reality 7.2. Co-design in virtual reality 7.3. Types of immersive applications for creativity 7.4. Choosing the right creativity tools 7.5. Immersive tools for innovation project stages

15  8 A Successful Immersive Experience for More Creativity 8.1. The experience of immersed users 8.2. The creative’s user experience

16  Conclusion

17  References

18  Index

Immersive Technologies to Accelerate Innovation

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