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Discovering parents, children, and collections

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Working in 3D, you may encounter many situations where you’ll want a set of objects to behave like a single organizational group. Now, if the objects are all the same type, you can join them into a single object, but even with the L and Shift+L linked selection operations in Edit mode, this approach can get unwieldy. And joining them into a single object requires you to tab into Edit mode each time you want to work with an individual item. That’s not very efficient, and it doesn’t give you the flexibility of working with different kinds of objects as a single unit. The better way to organize your objects is with parent-child relationships or with collections.

With the release of Blender 2.80, Blender got the ability to have multiple objects in Edit mode at the same time. This feature certainly helps when trying to model an object consisting of multiple parts, but even with this handy feature, there are times when parenting and collections are a better course of action.

Blender For Dummies

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