Читать книгу Дизайн урока и планирование с нуля / Lesson Design and Planning from scratch. Technology integration - Марина Юрьевна Грабарь - Страница 31

2. Warm-Up Activities
Without Technology

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Talk About…

– You have two minutes… introduce yourself to your partner.

• Now… introduce your partner to the group by sharing one interesting fact they told you.

• SWITCH! Variations Change the topic by giving a question – What did you do on the weekend? – What will you do at the weekend?

– Freestyle

How well do you know the teacher?


– Ask students to write down 5 questions they would like to ask you.

• Ask one student to come to the front.


– This student will now play the role of you and will guess the answer to five of the students’ questions.

• Give a «point» to the student for each correct answer and an ’x’ for an incorrect one.

• Each student takes turns guessing until each student has answered 5 questions.

• Re-ask questions that were answered incorrectly to gain more information about you.

• Once every student has had a chance to be the teacher, answer the questions about you which were left answered incorrectly.

Two Truths and a Lie Two of these statements are true, one is false. Which is which?


A.I’m afraid of horses.

B. I love sushi.

C. I have broken my arm right arm twice.


Picture Differences

• Another paired activity

• Students receive two similar pictures that have small differences • Students must communicate to discover what the differences are

• No peeking!


Picture That!

• Again… pair students

• One speaker, one drawer

• Speaker receives a picture which they must carefully describe to their partner

• Partner draws what is described

• At the end, compare pictures to judge success!

• Level of difficulty can be varied


20 Questions

• Give each student a picture cut out from a magazine

• Students ask each other yes/no questions to gather information and try to guess each other’s pictures

• Partners or group members may ask up to 20 yes/no questions

Can’t Say Yes or No In this game everyone is given a certain number of coins or squares of paper (about 10). Everyone moves around the room starting conversations and asking each other questions. The only rule is that you cannot say the words YES or NO. If you accidentally say one of these words, you have to give a coin or square to the person who you said it to.Try to trick each other by asking questions that you would almost always answer with a yes or no. Think of other ways to trick your friends. Sometimes asking two quick questions in a row works well. (Especially tag questions: Are you new here? This is your first time in America, isn’t it?). This game is a great way to practice using small talk and to add variety to your vocabulary. It also makes everyone laugh.

Fact or Fiction

In this game, one person tells a short story about themselves or someone they know or heard about. Usually, it is something funny or crazy. It can be a true story, or something made up. Example: Josh tells a story about his Uncle Leo who sleeps in the nude. One day Uncle Leo was sleepwalking and he went outside and took his dog for a walk. The next-door neighbor was coming home late from work and saw him! She called the police and he got arrested for being naked in public. Everyone around the room has to say whether they think Josh’s story is a fact (true) or fiction (made up). Josh reveals the truth when everyone has guessed. Members can take turns telling a story.

Chain Fairy tale

This is a fun writing warm-up. Everyone has a piece of paper and writes the first sentence or two to start a fairy tale (not one that already exists).Example: Once upon a time there was a frog that had no legs. He wanted to get married, but there were no female legless frogs in the land. After one minute the leader will say «SWITCH». At this time the writers have to put down their pens and pass the papers. They cannot finish their sentences. Then, the next writers will continue the story. After about ten minutes you will have as many silly stories to read as you have club members. The leader should warn the writers that they will soon have to wrap-up the story during the last two minutes so that each story has a conclusion. Read all of the stories out loud for a good laugh. You can extend this activity by trying to edit each other’s writing and spelling errors.

Jeopardy

In this game, which is based on the famous game show Jeopardy, everyone writes down ten answers to questions about themselves. After writing down the answers, people have to form pairs or small groups and try to find out what the questions are. Example: (answer = purple) «What is your favorite colour?» «Blue.» «What colour do you hate?» «Green.» «What colour is your underwear?» «Purple!» You can stop at three guesses if you want, or keep going until someone in the club can guess the question.

Hot Seat

In this game, the club is split up into two teams. One member from each team sits facing the group. The leader holds up a word (or writes it on the board if you are in a classroom) for all of the team members to see except for the two players in the hot seats. The teams must try to get the person in the hot seat to guess the word or phrase. The first person to guess correctly gets to stand up and a new member from their team takes the hot seat. The person on the other team has to remain in the hot seat until she gets an answer first. You can keep score or just play for fun. This game can also be played in pairs. One pair member closes their eyes while the leader shows the word to the other pair members. The first pair to get the word right gets a point. Warning! This is a loud game because people tend to get excited and yell!

Broken Telephone

This is a listening and pronunciation activity that always gets people laughing. The leader first must think of a sentence or phrase and whisper it to the person beside her. That person will then whisper what she heard to the next person. Each person can only say, «Can you please repeat that?» one time. When the message reaches the end of the chain that person must speak out loud. Oftentimes the message will be completely different when it reaches the end. Try to find out where the chain broke! In a big group, you can send the message two ways and find out which team comes closest to the real message. (A famous example is the army message that started as «Send reinforcements, we’re going to advance» and ended as «Send three and fourpence, we’re going to a dance.»)

Find Pikachu

The idea of this activity is simple: students go around the school to hunt for Pokémons trapped in the QR world! Each QR code contains a Pokémon with varying points depending on its level or tier, and a corresponding question or task. Of course, students must be able to answer the question, or do the task successfully in order to earn the points of the Pokémon they had caught!

Create a separate code with game rules that students scan before they go outside.


1. Ready your questions or tasks for


students.

It can be review questions from your topic

or unit, or simple tasks that students can


do during the activity.

For example, you can ask them to create a 6-box comics strip on their notebook or research something on the internet.


2. Download Pokémon characters that you want to use.


This website has a list of different Pokémon characters with their corresponding tiers or levels. Pick the characters that you want to include in the game according to the number of questions you have, i.e., 15 characters for 15 questions. A quick search on Google images will give you bunch of images to download.


3. Assign a question or task to a character


Easier questions should be assigned to lower-tier characters while challenging questions or tasks should go with the god-tier Pokémons. Feel free to vary the points as you wish, i.e.,

level 1 Pokémon = 1 point;

level 2 Pokémon = 3 points;

god-tier Pokémon = 5 points.

How to Create the Codes

QR Info Point https://qrinfopoint.com/

allows you to upload multimedia into your codes which is very crucial for this type of activity. Most importantly, it’s 100% free!


Create an account with QR Info Point. Creating an account lets you create dynamic QR codes (meaning, editable codes) which you can edit anytime!

Type QR Code’s title, for example: «Pikachu – Game Rules» (yes, I use Pikachu to introduce the game to the kids!)


Choose template, for example: «Personal» but this is optional.


Upload your multimedia content which, in this case, is your Pokémon character!


Change the text of the template, edit your content: type your question for the corresponding Pokémon character.


Click on «Save» button to generate QR Code.


Download the generated code as image file and rename, for example «Pikachu – Game Rules»

Repeat steps 1 to 7 for the remaining Pokémon characters/questions.

How to Set up and Play the Game


Print and cut out your generated QR codes. Tip: use PowerPoint (A4 size) to organize your QR codes. You can add a title or additional description on the printout.


Place printed QR codes across the school.


Put students into small teams or pairs with one person owning a mobile device.


Students search for and scan each QR code to catch a Pokemon and see the question or task.

Students work together to answer to the question or perform the task.


The team earns the point for the Pokemon if they got the correct answer.


The team with the highest points wins the game.


Requirements


Ask students in advance to download any FREE


QR code reader app


Students must have internet access during the game as the codes are linked to a 3rd party website (QR Info Point)

Дизайн урока и планирование с нуля / Lesson Design and Planning from scratch. Technology integration

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