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1 Introduction to Finite State Machines

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This chapter (like all other chapters) is written in the form of a linear frame, programmed learning text. This is to help you learn the basic skills required to design clocked finite state machines (FMSs) so that you can develop your own designs based on traditional T flip‐flops and D flip‐flops. Later, other techniques will be introduced, such as ‘one hot’ and ‘asynchronous finite state machines’, but these will be developed along the same lines as the work covered in this chapter.

The text is organized into ‘frames’. Each frame follows on consecutively from the previous one, but at times you may be redirected to other frames, depending upon your response to the questions you are asked. Do not cheat, but follow the frames as indicated.

Digital System Design using FSMs

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