Читать книгу Gamification Marketing For Dummies - Zarrar Chishti - Страница 4

List of Tables

Оглавление

1 Chapter 2TABLE 2-1 Determining the Best Frequency for Your Gamification Model

2 Chapter 4TABLE 4-1 The Best Times to Post on Social Media

3 Chapter 5TABLE 5-1 Typical Personnel Required for Action GamesTABLE 5-2 Typical Personnel Required for Simulation GamesTABLE 5-3 Typical Personnel Required for Interactive Storytelling GamesTABLE 5-4 Typical Personnel Required for Adventure Games

4 Chapter 6TABLE 6-1 Advantages and Disadvantages of the Deliverability ToolsTABLE 6-2 GDPR Marketing Fails

5 Chapter 7TABLE 7-1 Determining the Best Game Model for Your AudienceTABLE 7-2 Examples of the Best Game Options Based on Audience ResearchTABLE 7-3 Matching Objectives with Game Models

6 Chapter 8TABLE 8-1 Determining Which Model Is Right for YouTABLE 8-2 Determining Where Each Role Fits in the Project Life CycleTABLE 8-3 Comparing Freelancers, Agencies, and In-HouseTABLE 8-4 HTML5 versus Unity for Game DevelopmentTABLE 8-5 HTML5 versus Mobile Apps for Game Development

7 Chapter 9TABLE 9-1 Determining the Best Day to LaunchTABLE 9-2 Current Audience Segmentation GoalsTABLE 9-3 Subject-Line Goals for Your Segmented Audience

8 Chapter 10TABLE 10-1 Expected Data Metrics for Each Game Model

9 Chapter 11TABLE 11-1 Types and Location of Your Campaign’s Raw Data

Gamification Marketing For Dummies

Подняться наверх