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Sprint-Drag-Carry

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The Sprint-Drag-Carry measures four big fitness components: agility, anaerobic endurance, muscular strength, and muscular endurance. In combat, you use these skills to build a hasty fighting position, pull a casualty out of a vehicle and carry him or her to safety, react to fire, and carry ammo from Point A to Point B. Figure 2-6 shows which muscles need to spring into action to ace this event (in addition to your heart and lungs, because this one is pretty much a full-body test).


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FIGURE 2-6: Muscles used in the Sprint-Drag-Carry.

The Sprint-Drag-Carry is about more than sprinting, dragging, and carrying. The SDC even has a little more sprinting than it has dragging and carrying. Here are the five parts of this event, which you start in the prone position with the top of your head behind the start line:

 Sprint: On the command of “Go,” jump up and sprint 25 meters in your lane. Touch the 25-meter line with your foot and hand, bust a U-turn, and sprint back to the start line.

 Drag: Grab each strap handle on the sled. Pull the sled backward until you have the whole thing over the 25-meter line and then turn it around and pull it back. The entire sled has to cross the start line. Figure 2-7 shows the sled drag.Don’t jerk the straps — use a steady pull to move the sled. Remember not to sling the sled to turn it around, too.

 Lateral: Face one side and perform a lateral run for 25 meters, touch the line with your foot and hand, and head back to the start line. Face the same direction on the way back. Don’t cross your feet during laterals.Zack McCroryFIGURE 2-7: Sled drag.

 Carry: Pick up your pair of 40-pound kettlebells and run to the 25-meter line. Step on or over the line with one foot, turn around, and run back to the start line.Be careful when you turn around with the kettlebells — maintain control of your feet and the kettlebells the whole time. If you drop the kettlebells, just pick them up and keep moving.

 Sprint: Put your kettlebells on the ground, turn around, and sprint to the 25-meter line. Touch the line with a hand and foot and then return to the start line as fast as you can.

Your time stops when you cross the start line after your final sprint.

Set up your equipment where you want it before you start the event — that way, you don’t have to mess with it during the event. Every second counts!

In the sprints and lateral movements, you have to touch the line with your hand and foot. In the drag, the whole sled has to cross the line. When you’re carrying kettlebells, you have to touch the line with your foot. If you fail to meet these standards, your grader calls you back. Your event isn’t terminated — it’s worse: Your clock keeps running, which drags down your score on this timed event.

In this race against the clock, you need to complete all five events in 3 minutes flat to get 60 points. Finish in 2:30 to get 65 points, or wrap it up under 2:10 to get 70 points. Power through the whole thing in 1:33, and you max it out with 100 points.

ACFT For Dummies

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