Читать книгу Drachenväter: Die Interviews - Konrad Lischka - Страница 52
Please name a few milestones (events, game products, eras) from the thirty-five years of RPG history that you consider vital to the development of the industry.
ОглавлениеWell, D&D started it all, obviously. In the late seventies and early eighties, the explosion of other RPGs, like „Traveler“ and „Champions“, was a big development. In the late eighties, with the advent of second edition D&D, „Dragonland“, and the Forgotten Realms, the influence of things like story and presentation became important. Before then, it was all about stats, facts, and information. But in the late eighties, we started to see beautiful products with interesting layouts, maps, and artwork. Flavor text and background became something no longer ignored, glossed over, or left for the GM, but instead fueled products. This led to a whole new revolution in RPGs, heralded by „Vampire“. „Vampire“ changed two things: it started a trend of game supplementary products meant to be read rather than played, and it brought a larger percentage of girls and women into the hobby.
When third edition D&D came along, it was significant in that it revitalized the industry and brought gamers back into gaming as well as bringing new gamers in large numbers. While it didn't ignore story, it renewed the importance of well-designed rules. It also brought about the d20 license, which shaped the next 8+ years of products produced by the entire industry.