Читать книгу Drachenväter: Die Interviews - Konrad Lischka - Страница 55
How did dungeons become such a pervasive feature of fantasy RPGs?
ОглавлениеDungeons are simply a really easy way to create an interesting environment in which to set a game. It's a ‚wilderness’ to be explored, but it's controlled (if you stand at a point where the passage goes left or right, you can only go left or right), so the GM can manage the number of options the players have. It's easy to run, and easy to play in. On the flip side, while it has strict controls over where you can go, and how you can get there, it has no controls over what you'll find there. You can have ANYTHING in a dungeon, from a weird room where everything is upside down to a buried starship to a prison filled with faeries. In other locales, the spectre of ‚realism’ rears its head often, but rarely so in a dungeon. Controlled gameplay, no limits on your imagination.