Читать книгу Drachenväter: Die Interviews - Konrad Lischka - Страница 63
While I used to be a fanatic RM player (blue box!), I have always wondered what the motivation was to come up with a game with so many detailed tables. Was it to achieve realism? Or were the designers just very fond of mathematics?
ОглавлениеBoth, I suppose, but the real driving factor was realism and the ability to vary gameplay. The critical hit system, for example, added a lot of flavor and interesting moments to the game.