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Taking advantage of the 3D cursor

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“Okay,” you say, “What’s with this funky crosshair in the middle of my 3D Viewport? It seems pretty useless.”

That crosshair is the 3D cursor. It’s a unique concept that I’ve seen only in Blender, and this design is anything but useless. The best way to understand the 3D cursor is to think about a word processor or text editor. When you add text or want to change something in one of those programs, it’s usually done with or relative to the blinking cursor on the screen. Blender’s 3D cursor serves pretty much the same purpose, but in three dimensions. When you add a new object, it’s placed wherever the 3D cursor is located. When you rotate or scale an object, you can do it relative to the 3D cursor’s location. And when you want to snap an object to a specific location, you do it with the 3D cursor.

Blender For Dummies

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