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The User Lifecycle Math

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Now that you’ve got the funnel for your product created, let’s talk about math. Did I mention there would be math in this book? Don’t worry. There isn’t a lot of it. But the math I did put in is really helpful in understanding your business need.

As you just saw, people fall out of the User Lifecycle Funnel at every step. It’s almost never the case that people who enter a funnel (sieve) come out the other end, and it costs money to pour people into the funnel.

Depending on how much it costs to get someone into the funnel, you’re going to have to come up with a system that gets enough people through the funnel to pay for that acquisition cost (plus a bunch of other costs that we’re not going to address here, because they’re outside the scope of this book).

For example, if it costs $1 to get somebody into a funnel, and you predict that the average lifetime value (LTV) of a retained customer is $20, that means that for every 20 people who enter the funnel, at least 1 has to make it all the way through to the end just to break even on acquisition. That’s this picture shown in Figure 1.8.

Now, your job is to get the dollar amount at the end of the funnel to be equal to or higher than the dollar amount at the beginning of the funnel. To do this, you’re either going to have to lower the price going in (the cost of acquisition) or plug up some of the holes in your funnel in order to get more people through. The next few chapters deal with how to plug the holes, but the first step requires understanding where your biggest gains can be made.

You need to understand the math of your product funnel. At the beginning of the funnel, you put the expected cost of acquisition, and at the end, you put the actual LTV of an average retained user multiplied by the percentage of a person left at the end of your funnel.

When the dollar amount at the bottom is bigger than the dollar amount at the top, you’re earning more than you’re spending to acquire users.

Savvy readers and economists have been fuming for awhile now, since I’ve only talked about the cost of acquisition, and not about all the other associated costs, like the salaries and free lunches and massages your team keeps demanding.


FIGURE 1.8 New users aren’t free.

That’s true. Whether you include those costs at the top of the funnel depends on the stage of your product. More mature companies with better tracking should have breakdowns of the costs associated with producing products. Companies making physical products need to include cost of goods, shipping, and manufacturing costs (or at least the predicted costs at scale) in their algorithms along with lots of other specific amounts. Venture funded companies focused on growth likely won’t look much beyond acquisition costs, at least at first.

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Eventually, you’ll obviously have to include all your costs at the top of the funnel if you want to become profitable, but you’d be surprised at how few companies even manage to make more per user than they spend to bring them in. I’m focusing on the very first step of this journey, but if you have more specific breakdowns of your costs, by all means include them.

I know, some of this stuff is hard. It’s hard because there is a tremendous amount of information that you need to gather, often from many different sources. You need to understand average revenue per user and how long people tend to remain users, in order to calculate LTV. You also need to understand the costs of different channels for acquisition. And, if you don’t have any revenue yet, you need to understand how to estimate those numbers in the future.

It’s supposed to be hard. Understanding the fundamentals of how your product attracts users and makes money (or is projected to do those things) is complicated. But it’s critical to your ability to function, because it allows you to pick better metrics and make better decisions.

Mostly, though, this is important because it tells us what to work on and when to stop. Remember how the final step of the process is to learn and iterate? I get a lot of people who run various experiments—which we’ll get to later in the book—and they often ask how they’ll know when the experiment is valid. How do they know it’s time to stop iterating on something and start working on something else?

It’s a great question, and it’s very easy to answer when you understand the math. Your goal is to optimize your funnel to make the input lower than the output. At the very least, you need to get it to balance, or you’ll never get to break even, much less to profitability.

If you look at your funnel, and you’re losing huge numbers of people at a particular step, that’s probably a great place to start experimenting and making changes. You’ll want to keep going until you’ve plugged some of the holes in that part of the funnel or until you hit a point of diminishing returns. You’ll then want to move to the next most important step in your funnel until your algorithm is balanced.

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