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Digital Transformations in the Challenge of Activity and Work
Читать книгу Digital Transformations in the Challenge of Activity and Work - Группа авторов - Страница 1
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Страница 1
Table of Contents
List of Tables
List of Illustrations
Guide
Pages
Страница 7
Страница 8
Страница 9
Introduction
Страница 11
Страница 12
1
Emerging Technologies and Issues for Activity and Occupational Health
1.1. Introduction
1.2. From properties to the uses of emerging technologies
1.3. Five paradoxes of the diffusion of technologies in/on the activity 1.3.1.
Sense of loss of control over the activity vs increased control over the activity
1.3.2.
Invisibility vs visibility of the activity
1.3.3.
Increase in virtual teams vs isolation of employees
1.3.4.
Nomadism vs a sedentary lifestyle at work
1.3.5.
Detachment from activity vs proximity of work
1.4. Conclusion
1.5. References
Страница 23
2
Collaborative Work Platforms: Challenges for Business Development
2.1. Introduction
2.2. Two organizational challenges: empowering digital transformations and changing work practices
2.2.1.
The co-configuration of work
2.2.2.
Mobilizing social capital to make sharing more flexible
2.3. Stakes for the development of activity: knowing how to give meaning to a poly-contextual and multi-mediated activity
2.3.1.
Networking, the power to act and meaning at work
2.3.1.1.
Activity, an organized and dynamic system
2.3.1.2.
Network activity, the reign of negotiation in work
2.3.2.
Sharing a degree of collaborative intentionality in a multi-mediated situation, a skill in its own right
2.4. Conclusion
2.5. References
Страница 35
3
Virtual Reality: Definitions, Characteristics and Applications in the Workplace
3.1. Introduction
3.2. Some elements of definition 3.2.1.
The term “virtual reality”
3.2.2.
The purpose of virtual reality
3.2.3.
A functional definition of virtual reality
3.2.4.
A technical definition of virtual reality
3.3. The main interaction devices
3.3.1.
Display devices
3.3.2.
Motion and position capture devices
3.3.3.
Proprioceptive and cutaneous feedback devices
3.3.4.
Sound input and presentation devices
3.4. The main areas of application of virtual reality
3.4.1.
Applications in everyday life
3.4.2.
Applications in various professional contexts
3.5. Applications of virtual reality in industry
3.6. Conclusion
3.7. References
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